
Anzrag, the Quake-Mole commander decks
We track 460 decks led by Anzrag, the Quake-Mole.
Deck numbers as of October 5, 2026 · refreshed weekly
0.06% of the 787,845 legal decks we track.
Most cost $95 to $1,128.
Most rate 3.9 to 6.6 on the 1 to 10 EDH power level scale.
Most score 2.3 to 4.0 out of 10.
Most often built as midrange (34%), then combat (19%).
Real Anzrag, the Quake-Mole decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
By bracket
- Bracket 1 · Exhibition$45.76price3.8power2.8saltBracket 1 (Exhibition){R}{G}comboMore bracket 1 Anzrag decks
- Bracket 3 · Upgraded$305price4.1power2.8saltBracket 3 (Upgraded){R}{G}comboMore bracket 3 Anzrag decks
- Bracket 4 · Optimized$193price4.1power3.6saltBracket 4 (Optimized){R}{G}midrangeMore bracket 4 Anzrag decks
Anzrag, the Quake-Mole decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $300 to $400, holds the median deck at $349. 166 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)25% · 117
- Bracket 2 (Core)6% · 26
- Bracket 3 (Upgraded)58% · 266
- Bracket 4 (Optimized)10% · 47
- Bracket 5 (cEDH)<1% · 4
Search Anzrag, the Quake-Mole decks by budget and bracket
The deck search narrows every Anzrag, the Quake-Mole deck we track by price, power, bracket and salt.
What Anzrag, the Quake-Mole decks play
The 40 cards found most often across these 460 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures13
- Run in 311 of these decks (68%), 10% of decks that could run it.
- Run in 293 of these decks (64%), 6% of decks that could run it.
- Run in 269 of these decks (59%), 24% of decks that could run it.
- Run in 261 of these decks (57%), 1% of decks that could run it.
- Run in 260 of these decks (56%), 2% of decks that could run it.
- Run in 249 of these decks (54%), 1% of decks that could run it.
7 more creaturesFewer creatures
- Run in 239 of these decks (52%), 34% of decks that could run it.
- Run in 239 of these decks (52%), 4% of decks that could run it.
- Run in 220 of these decks (48%), 18% of decks that could run it.
- Run in 218 of these decks (47%), 3% of decks that could run it.
- Run in 212 of these decks (46%), 2% of decks that could run it.
- Run in 208 of these decks (45%), 7% of decks that could run it.
- Run in 200 of these decks (44%), 7% of decks that could run it.
Instants7
- Run in 269 of these decks (59%), 6% of decks that could run it.
- Run in 268 of these decks (58%), 35% of decks that could run it.
- Run in 257 of these decks (56%), 4% of decks that could run it.
- Run in 254 of these decks (55%), 33% of decks that could run it.
- Run in 240 of these decks (52%), 2% of decks that could run it.
- Run in 239 of these decks (52%), under 1% of decks that could run it.
- Run in 208 of these decks (45%), 29% of decks that could run it.
Sorceries3
- Run in 347 of these decks (75%), under 1% of decks that could run it.
- Run in 305 of these decks (66%), under 1% of decks that could run it.
- Run in 210 of these decks (46%), 37% of decks that could run it.
Artifacts4
- Run in 406 of these decks (88%), 88% of decks that could run it.
- Run in 327 of these decks (71%), 79% of decks that could run it.
- Run in 273 of these decks (59%), 25% of decks that could run it.
- Run in 223 of these decks (49%), 4% of decks that could run it.
Enchantments4
- Run in 318 of these decks (69%), 22% of decks that could run it.
- Run in 274 of these decks (60%), 17% of decks that could run it.
- Run in 248 of these decks (54%), under 1% of decks that could run it.
- Run in 228 of these decks (50%), 6% of decks that could run it.
Lands9
- Run in 398 of these decks (87%), 91% of decks that could run it.
- Run in 298 of these decks (65%), 37% of decks that could run it.
- Run in 290 of these decks (63%), 30% of decks that could run it.
- Run in 269 of these decks (59%), 48% of decks that could run it.
- Run in 243 of these decks (53%), 20% of decks that could run it.
- Run in 220 of these decks (48%), 25% of decks that could run it.
3 more landsFewer lands
- Run in 218 of these decks (47%), 13% of decks that could run it.
- Run in 211 of these decks (46%), 13% of decks that could run it.
- Run in 197 of these decks (43%), 24% of decks that could run it.
Cards that set Anzrag decks apart
These show up in Anzrag decks far more often than in other decks that could play them.
- Roar of Challenge$0.24
75% of these decks, against under 1% of other decks that could run it.
- Irresistible Prey$0.14
66% of these decks, against under 1% of other decks that could run it.
- Goblin Anarchomancer$0.34
68% of these decks, against 10% of other decks that could run it.
- Xenagos, God of Revels$10.00
64% of these decks, against 6% of other decks that could run it.
57% of these decks, against 1% of other decks that could run it.
- Neyith of the Dire Hunt$13.89
56% of these decks, against 2% of other decks that could run it.
6 more signature cardsFewer signature cards
54% of these decks, against 1% of other decks that could run it.
- Lure$0.13
54% of these decks, against under 1% of other decks that could run it.
- Tamiyo's Safekeeping$2.17
59% of these decks, against 6% of other decks that could run it.
52% of these decks, against under 1% of other decks that could run it.
- Tyvar's Stand$1.29
56% of these decks, against 4% of other decks that could run it.
- Gaea's Gift$0.78
52% of these decks, against 2% of other decks that could run it.
Anzrag, the Quake-Mole combos
362 of these decks (79%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Anara, Wolvid FamiliarplusAnzrag, the Quake-Mole
Infinite combat and untaps
33%152 decksSteps on Spellbook(opens in a new tab)Anara, Wolvid FamiliarplusAnzrag, the Quake-Mole
Infinite combat and untaps
24%108 decksSteps on Spellbook(opens in a new tab)Infinite combat and untaps
19%89 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusSelvala, Heart of the Wilds
Infinite mana, combat and untaps
17%77 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusBear Umbra
Infinite combat
17%76 decksSteps on Spellbook(opens in a new tab)Anzrag, the Quake-MoleplusMaze of Ith
Infinite combat and untaps
15%67 decksSteps on Spellbook(opens in a new tab)Anzrag, the Quake-MoleplusLast Night Together
Infinite combat and untaps
12%54 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusSavage Ventmaw
Infinite damage, combat, mana and untaps
9%43 decksSteps on Spellbook(opens in a new tab)
Commanders like Anzrag, the Quake-Mole
Their decks lean on many of the same signature cards as Anzrag decks do.
Xenagos, God of Revels{R}{G}672 decks$504 median · power 5.8
Wolverine, Best There Is{R}{G}961 decks$504 median · power 4.7
Amarant Coral{R}{G}235 decks$373 median · power 4.6
Neyith of the Dire Hunt{R}{G}110 decks$295 median · power 4.9
General Marhault Elsdragon{R}{G}119 decks$129 median · power 4.2
Scarlet Spider, Ben Reilly{R}{G}124 decks$321 median · power 4.6
Minsc & Boo, Timeless Heroes{R}{G}631 decks$421 median · power 5.1
Ruric Thar, the Unbowed{R}{G}451 decks$369 median · power 5.1