
Bright-Palm, Soul Awakener commander decks
We track 223 decks led by Bright-Palm, Soul Awakener.
Deck numbers as of October 5, 2026 · refreshed weekly
0.03% of the 787,845 legal decks we track.
Most cost $94 to $964.
Most rate 3.9 to 6.2 on the 1 to 10 EDH power level scale.
Most score 2.1 to 3.6 out of 10.
Most often built as +1/+1 counters (66%), then stompy (12%).
Real Bright-Palm, Soul Awakener decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
- Budget build$85.16price4.2power2.6saltBracket 1 (Exhibition){W}{R}{G}midrangeFind more Bright-Palm decks
- Typical build$274price4.4power2.9saltBracket 4 (Optimized){W}{R}{G}midrangeFind more Bright-Palm decks
- High-end build$964price6.2power3.0saltBracket 3 (Upgraded){W}{R}{G}midrangeFind more Bright-Palm decks
By bracket
- Bracket 1 · Exhibition$228price3.3power2.3saltBracket 1 (Exhibition){W}{R}{G}midrangeMore bracket 1 Bright-Palm decks
- Bracket 2 · Core$1,828price6.9power3.1saltBracket 2 (Core){W}{R}{G}midrangeMore bracket 2 Bright-Palm decks
- Bracket 3 · Upgraded$360price3.4power2.2saltBracket 3 (Upgraded){W}{R}{G}midrangeMore bracket 3 Bright-Palm decks
- Bracket 4 · Optimized$182price3.9power2.5saltBracket 4 (Optimized){W}{R}{G}midrangeMore bracket 4 Bright-Palm decks
Bright-Palm, Soul Awakener decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $200 to $300, holds the median deck at $294. 96 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)46% · 102
- Bracket 2 (Core)9% · 21
- Bracket 3 (Upgraded)33% · 73
- Bracket 4 (Optimized)11% · 25
- Bracket 5 (cEDH)<1% · 2
Search Bright-Palm, Soul Awakener decks by budget and bracket
The deck search narrows every Bright-Palm, Soul Awakener deck we track by price, power, bracket and salt.
What Bright-Palm, Soul Awakener decks play
The 40 cards found most often across these 223 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures18
- Run in 166 of these decks (74%), 3% of decks that could run it.
- Run in 163 of these decks (73%), 3% of decks that could run it.
- Run in 159 of these decks (71%), 3% of decks that could run it.
- Run in 159 of these decks (71%), 4% of decks that could run it.
- Run in 153 of these decks (69%), 5% of decks that could run it.
- Run in 152 of these decks (68%), 4% of decks that could run it.
12 more creaturesFewer creatures
- Run in 149 of these decks (67%), 5% of decks that could run it.
- Run in 147 of these decks (66%), under 1% of decks that could run it.
- Run in 145 of these decks (65%), 7% of decks that could run it.
- Run in 137 of these decks (61%), 2% of decks that could run it.
- Run in 132 of these decks (59%), 1% of decks that could run it.
- Run in 131 of these decks (59%), 7% of decks that could run it.
- Run in 128 of these decks (57%), 2% of decks that could run it.
- Run in 125 of these decks (56%), under 1% of decks that could run it.
- Run in 125 of these decks (56%), 4% of decks that could run it.
- Run in 112 of these decks (50%), 2% of decks that could run it.
- Run in 104 of these decks (47%), 1% of decks that could run it.
- Run in 103 of these decks (46%), 2% of decks that could run it.
Instants3
- Run in 162 of these decks (73%), 8% of decks that could run it.
- Run in 138 of these decks (62%), 48% of decks that could run it.
- Run in 118 of these decks (53%), 21% of decks that could run it.
Sorceries2
- Run in 143 of these decks (64%), 37% of decks that could run it.
- Run in 120 of these decks (54%), 21% of decks that could run it.
Artifacts3
- Run in 203 of these decks (91%), 88% of decks that could run it.
- Run in 192 of these decks (86%), 79% of decks that could run it.
- Run in 106 of these decks (48%), 2% of decks that could run it.
Enchantments3
- Run in 145 of these decks (65%), 1% of decks that could run it.
- Run in 125 of these decks (56%), 11% of decks that could run it.
- Run in 115 of these decks (52%), 22% of decks that could run it.
Lands11
- Run in 207 of these decks (93%), 91% of decks that could run it.
- Run in 153 of these decks (69%), 48% of decks that could run it.
- Run in 150 of these decks (67%), 34% of decks that could run it.
- Run in 145 of these decks (65%), 26% of decks that could run it.
- Run in 144 of these decks (65%), 37% of decks that could run it.
- Run in 136 of these decks (61%), 7% of decks that could run it.
5 more landsFewer lands
- Run in 136 of these decks (61%), 18% of decks that could run it.
- Run in 115 of these decks (52%), 9% of decks that could run it.
- Run in 114 of these decks (51%), 13% of decks that could run it.
- Run in 109 of these decks (49%), 16% of decks that could run it.
- Run in 108 of these decks (48%), 25% of decks that could run it.
Cards that set Bright-Palm decks apart
These show up in Bright-Palm decks far more often than in other decks that could play them.
- Kalonian Hydra$6.03
74% of these decks, against 3% of other decks that could run it.
- Conclave Mentor$0.34
73% of these decks, against 3% of other decks that could run it.
- Managorger Hydra$0.47
71% of these decks, against 3% of other decks that could run it.
- Shalai and Hallar$6.60
71% of these decks, against 4% of other decks that could run it.
66% of these decks, against under 1% of other decks that could run it.
- Inspiring Call$0.26
73% of these decks, against 8% of other decks that could run it.
6 more signature cardsFewer signature cards
- Gyre Sage$0.72
68% of these decks, against 4% of other decks that could run it.
- Uncivil Unrest$18.78
65% of these decks, against 1% of other decks that could run it.
- Champion of Lambholt$2.81
69% of these decks, against 5% of other decks that could run it.
- Incubation Druid$0.87
67% of these decks, against 5% of other decks that could run it.
- Abzan Falconer$0.26
61% of these decks, against 2% of other decks that could run it.
- Guardian Scalelord$0.30
59% of these decks, against 1% of other decks that could run it.
Bright-Palm, Soul Awakener combos
95 of these decks (43%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Conclave Sledge-CaptainplusMayael's Aria
Wins the game
12%26 decksSteps on Spellbook(opens in a new tab)Shalai and HallarplusThe Red Terror
Infinite counters and damage
11%25 decksSteps on Spellbook(opens in a new tab)Conclave Sledge-CaptainplusMayael's Aria
Wins the game
8%17 decksSteps on Spellbook(opens in a new tab)All Will Be OneplusThe Red Terror
Infinite counters and damage
6%13 decksSteps on Spellbook(opens in a new tab)Heliod, Sun-CrownedplusShalai and Hallar
Infinite counters, damage and lifegain
5%12 decksSteps on Spellbook(opens in a new tab)Heliod, Sun-CrownedplusTriskelion
Infinite damage and lifegain
4%9 decksSteps on Spellbook(opens in a new tab)Heliod, Sun-CrownedplusWalking Ballista
Infinite damage and lifegain
4%8 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusKami of Whispered Hopes
Infinite mana, combat and untaps
3%7 decksSteps on Spellbook(opens in a new tab)
Commanders like Bright-Palm, Soul Awakener
Their decks lean on many of the same signature cards as Bright-Palm decks do.
Shalai and Hallar{W}{R}{G}910 decks$486 median · power 5.8
Aragorn, Hornburg Hero{W}{R}{G}203 decks$437 median · power 4.7
Miles Morales{W}{R}{G}472 decks$301 median · power 4.5
Marath, Will of the Wild{W}{R}{G}283 decks$680 median · power 6.8
Kitt Kanto, Mayhem Diva{W}{R}{G}157 decks$231 median · power 4.5
Samut, Voice of Dissent{W}{R}{G}143 decks$468 median · power 6.0
Dogmeat, Ever Loyal{W}{R}{G}578 decks$239 median · power 5.5
Kaust, Eyes of the Glade{W}{R}{G}207 decks$131 median · power 4.5