
Eight-and-a-Half-Tails commander decks
We track 125 decks led by Eight-and-a-Half-Tails.
Deck numbers as of October 5, 2026 · refreshed weekly
0.02% of the 787,845 legal decks we track.
Most cost $92 to $1,162.
Most rate 4.2 to 6.8 on the 1 to 10 EDH power level scale.
Most score 2.9 to 6.2 out of 10.
Most often built as control (21%), then stax (15%).
Real Eight-and-a-Half-Tails decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
- Budget build$91.84price6.2power4.1saltBracket 4 (Optimized){W}midrangeFind more Eight-and-a-Half-Tails decks
- Typical build$486price6.2power4.7saltBracket 4 (Optimized){W}controlFind more Eight-and-a-Half-Tails decks
- High-end build$1,056price6.8power4.7saltBracket 3 (Upgraded){W}midrangeFind more Eight-and-a-Half-Tails decks
By bracket
- Bracket 1 · Exhibition$63.81price4.7power4.0saltBracket 1 (Exhibition){W}midrangeMore bracket 1 Eight-and-a-Half-Tails decks
- Bracket 2 · Core$199price6.4power3.0saltBracket 2 (Core){W}midrangeMore bracket 2 Eight-and-a-Half-Tails decks
- Bracket 3 · Upgraded$497price4.3power3.1saltBracket 3 (Upgraded){W}midrangeMore bracket 3 Eight-and-a-Half-Tails decks
- Bracket 4 · Optimized$1,162price7.3power6.6saltBracket 4 (Optimized){W}controlMore bracket 4 Eight-and-a-Half-Tails decks
Eight-and-a-Half-Tails decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $400 to $500, holds the median deck at $478. 36 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)15% · 19
- Bracket 2 (Core)10% · 13
- Bracket 3 (Upgraded)42% · 52
- Bracket 4 (Optimized)30% · 38
- Bracket 5 (cEDH)2% · 3
Search Eight-and-a-Half-Tails decks by budget and bracket
The deck search narrows every Eight-and-a-Half-Tails deck we track by price, power, bracket and salt.
What Eight-and-a-Half-Tails decks play
The 40 cards found most often across these 125 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures16
- Run in 70 of these decks (56%), 7% of decks that could run it.
- Run in 63 of these decks (50%), 7% of decks that could run it.
- Run in 58 of these decks (46%), 24% of decks that could run it.
- Run in 57 of these decks (46%), 4% of decks that could run it.
- Run in 57 of these decks (46%), 3% of decks that could run it.
- Run in 56 of these decks (45%), 14% of decks that could run it.
10 more creaturesFewer creatures
- Run in 55 of these decks (44%), 3% of decks that could run it.
- Run in 55 of these decks (44%), 5% of decks that could run it.
- Run in 54 of these decks (43%), 6% of decks that could run it.
- Run in 53 of these decks (42%), under 1% of decks that could run it.
- Run in 51 of these decks (41%), 0% of decks that could run it.
- Run in 43 of these decks (34%), under 1% of decks that could run it.
- Run in 42 of these decks (34%), 2% of decks that could run it.
- Run in 41 of these decks (33%), 4% of decks that could run it.
- Run in 40 of these decks (32%), 1% of decks that could run it.
- Run in 39 of these decks (31%), 7% of decks that could run it.
Instants5
- Run in 89 of these decks (71%), 50% of decks that could run it.
- Run in 68 of these decks (54%), 48% of decks that could run it.
- Run in 54 of these decks (43%), 21% of decks that could run it.
- Run in 52 of these decks (42%), 21% of decks that could run it.
- Run in 48 of these decks (38%), 19% of decks that could run it.
Sorceries2
- Run in 61 of these decks (49%), 0% of decks that could run it.
- Run in 41 of these decks (33%), 4% of decks that could run it.
Artifacts6
- Run in 103 of these decks (82%), 86% of decks that could run it.
- Run in 66 of these decks (53%), 9% of decks that could run it.
- Run in 60 of these decks (48%), 56% of decks that could run it.
- Run in 43 of these decks (34%), 4% of decks that could run it.
- Run in 40 of these decks (32%), 6% of decks that could run it.
- Run in 39 of these decks (31%), 7% of decks that could run it.
Enchantments7
- Run in 80 of these decks (64%), 0% of decks that could run it.
- Run in 67 of these decks (54%), 8% of decks that could run it.
- Run in 64 of these decks (51%), 25% of decks that could run it.
- Run in 63 of these decks (50%), 0% of decks that could run it.
- Run in 59 of these decks (47%), 13% of decks that could run it.
- Run in 51 of these decks (41%), 0% of decks that could run it.
- Run in 48 of these decks (38%), 0% of decks that could run it.
Lands4
- Run in 69 of these decks (55%), 3% of decks that could run it.
- Run in 59 of these decks (47%), 25% of decks that could run it.
- Run in 48 of these decks (38%), 25% of decks that could run it.
- Run in 41 of these decks (33%), 8% of decks that could run it.
Cards that set Eight-and-a-Half-Tails decks apart
These show up in Eight-and-a-Half-Tails decks far more often than in other decks that could play them.
64% of these decks, against 0% of other decks that could run it.
- Emeria, the Sky Ruin$7.12
55% of these decks, against 3% of other decks that could run it.
50% of these decks, against 0% of other decks that could run it.
- Mother of Runes$8.05
56% of these decks, against 7% of other decks that could run it.
- Glare of Heresy$0.15
49% of these decks, against 0% of other decks that could run it.
- Land Tax$16.71
54% of these decks, against 8% of other decks that could run it.
6 more signature cardsFewer signature cards
- Pearl Medallion$6.27
53% of these decks, against 9% of other decks that could run it.
- Sun Titan$0.31
50% of these decks, against 7% of other decks that could run it.
- Weathered Wayfarer$1.57
46% of these decks, against 3% of other decks that could run it.
42% of these decks, against under 1% of other decks that could run it.
46% of these decks, against 4% of other decks that could run it.
- Giver of Runes$8.74
44% of these decks, against 3% of other decks that could run it.
Eight-and-a-Half-Tails combos
55 of these decks (44%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Approach of the Second SunplusReprieve
Wins the game
14%18 decksSteps on Spellbook(opens in a new tab)PariahplusRune-Tail's Essence
10%13 decksSteps on Spellbook(opens in a new tab)Pariah's ShieldplusRune-Tail's Essence
9%11 decksSteps on Spellbook(opens in a new tab)GrindstoneplusPainter's Servant
Infinite mill
6%8 decksSteps on Spellbook(opens in a new tab)- 6%7 decksSteps on Spellbook(opens in a new tab)
- 6%7 decksSteps on Spellbook(opens in a new tab)
Heliod, Sun-CrownedplusWalking Ballista
Infinite damage and lifegain
6%7 decksSteps on Spellbook(opens in a new tab)Palisade GiantplusRune-Tail's Essence
6%7 decksSteps on Spellbook(opens in a new tab)
Commanders like Eight-and-a-Half-Tails
Their decks lean on many of the same signature cards as Eight-and-a-Half-Tails decks do.
Elesh Norn, Grand Cenobite{W}169 decks$470 median · power 5.2
Heliod, Sun-Crowned{W}487 decks$489 median · power 5.8
Avacyn, Angel of Hope{W}419 decks$542 median · power 5.1
Rune-Tail, Kitsune Ascendant{W}111 decks$477 median · power 5.1
The Sentry, Golden Guardian{W}117 decks$435 median · power 4.6
God-Eternal Oketra{W}144 decks$379 median · power 5.4
Stiltzkin, Moogle Merchant{W}168 decks$363 median · power 4.9
Anti-Venom, Horrifying Healer{W}1,160 decks$528 median · power 5.6