Garth One-Eye commander decks

{W}{U}{B}{R}{G}Five-Color commanders

We track 356 decks led by Garth One-Eye.

Deck numbers as of October 5, 2026 · refreshed weekly

Search all Garth One-Eye decks
The card$0.39+14.7% in 30 daysas of Oct 5Price history for Garth One-Eye
Decks led
356

0.05% of the 787,845 legal decks we track.

Median deck price
$539

Most cost $101 to $8,792.

Median power
6.2

Most rate 4.2 to 8.6 on the 1 to 10 EDH power level scale.

Median salt
3.6

Most score 2.3 to 8.9 out of 10.

Most often built as control (38%), then midrange (31%).

Real Garth One-Eye decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

By bracket

Garth One-Eye decks by price and bracket

Deck prices

$0 to $50: 12 decks.
$50 to $100: 23 decks.
$100 to $150: 27 decks.
$150 to $200: 26 decks.
$200 to $300: 42 decks.
$300 to $400: 26 decks.
$400 to $500: 15 decks.
$500 to $750: 41 decks.
$750 to $1,000: 22 decks.
$1,000 to $1,500: 23 decks.
$1,500 to $2,000: 1 decks.
$2,000 to $3,000: 8 decks.
$3,000 and up: 90 decks.

Decks per price band. The highlighted band, $500 to $750, holds the median deck at $539. 111 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)13% · 48
  • Bracket 2 (Core)10% · 34
  • Bracket 3 (Upgraded)31% · 111
  • Bracket 4 (Optimized)33% · 117
  • Bracket 5 (cEDH)13% · 46

Search Garth One-Eye decks by budget and bracket

The deck search narrows every Garth One-Eye deck we track by price, power, bracket and salt.

What Garth One-Eye decks play

The 40 cards found most often across these 356 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures6

  • Run in 144 of these decks (40%), 34% of decks that could run it.
  • Run in 133 of these decks (37%), 13% of decks that could run it.
  • Run in 131 of these decks (37%), 6% of decks that could run it.
  • Run in 117 of these decks (33%), 3% of decks that could run it.
  • Bloom Tender32%$13.06
    Run in 113 of these decks (32%), 12% of decks that could run it.
  • Run in 105 of these decks (30%), 4% of decks that could run it.

Instants4

  • Run in 128 of these decks (36%), 48% of decks that could run it.
  • Ephemerate32%$3.56
    Run in 114 of these decks (32%), 6% of decks that could run it.
  • Counterspell29%$1.62
    Run in 104 of these decks (29%), 46% of decks that could run it.
  • Run in 90 of these decks (25%), 5% of decks that could run it.

Sorceries3

  • Farseek35%$0.43
    Run in 124 of these decks (35%), 36% of decks that could run it.
  • Cultivate29%$0.38
    Run in 102 of these decks (29%), 37% of decks that could run it.
  • Demonic Tutor27%$63.10
    Run in 97 of these decks (27%), 25% of decks that could run it.

Artifacts6

  • Sol Ring75%$1.00
    Run in 268 of these decks (75%), 88% of decks that could run it.
  • Run in 245 of these decks (69%), 79% of decks that could run it.
  • Run in 164 of these decks (46%), 10% of decks that could run it.
  • Run in 143 of these decks (40%), 26% of decks that could run it.
  • Run in 131 of these decks (37%), 1% of decks that could run it.
  • Run in 102 of these decks (29%), 24% of decks that could run it.

Lands21

  • Run in 302 of these decks (85%), 91% of decks that could run it.
  • Run in 213 of these decks (60%), 48% of decks that could run it.
  • Run in 122 of these decks (34%), 49% of decks that could run it.
  • Run in 115 of these decks (32%), 25% of decks that could run it.
  • Run in 113 of these decks (32%), 48% of decks that could run it.
  • Run in 112 of these decks (32%), 16% of decks that could run it.
15 more lands
  • Run in 111 of these decks (31%), 47% of decks that could run it.
  • Run in 110 of these decks (31%), 18% of decks that could run it.
  • Run in 109 of these decks (31%), 16% of decks that could run it.
  • Run in 107 of these decks (30%), 48% of decks that could run it.
  • Run in 105 of these decks (30%), 47% of decks that could run it.
  • Scalding Tarn29%$38.37
    Run in 104 of these decks (29%), 16% of decks that could run it.
  • Run in 101 of these decks (28%), 16% of decks that could run it.
  • Steam Vents28%$7.90
    Run in 100 of these decks (28%), 45% of decks that could run it.
  • Arid Mesa27%$29.34
    Run in 97 of these decks (27%), 15% of decks that could run it.
  • Run in 97 of these decks (27%), 48% of decks that could run it.
  • Watery Grave27%$9.67
    Run in 97 of these decks (27%), 49% of decks that could run it.
  • Run in 97 of these decks (27%), 16% of decks that could run it.
  • Run in 94 of these decks (26%), 19% of decks that could run it.
  • Run in 90 of these decks (25%), 17% of decks that could run it.
  • Marsh Flats25%$32.13
    Run in 90 of these decks (25%), 16% of decks that could run it.

Cards that set Garth One-Eye decks apart

These show up in Garth One-Eye decks far more often than in other decks that could play them.

  • 46% of these decks, against 10% of other decks that could run it.

  • 37% of these decks, against 1% of other decks that could run it.

  • 37% of these decks, against 6% of other decks that could run it.

  • 33% of these decks, against 3% of other decks that could run it.

  • 32% of these decks, against 6% of other decks that could run it.

  • 30% of these decks, against 4% of other decks that could run it.

6 more signature cards
  • 37% of these decks, against 13% of other decks that could run it.

  • 25% of these decks, against 5% of other decks that could run it.

  • 23% of these decks, against 2% of other decks that could run it.

  • 32% of these decks, against 12% of other decks that could run it.

  • 20% of these decks, against 1% of other decks that could run it.

  • 21% of these decks, against 4% of other decks that could run it.

Garth One-Eye combos

260 of these decks (73%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. Displacer KittenplusGarth One-EyeplusThousand-Year Elixir

    Infinite draw, mana and storm count

    17%60 decks
    Steps on Spellbook(opens in a new tab)
  2. Deadeye NavigatorplusGarth One-EyeplusThousand-Year Elixir

    Infinite ETBs, LTBs, draw, mana, cast, tokens and storm count

    14%50 decks
    Steps on Spellbook(opens in a new tab)
  3. Deadeye NavigatorplusGarth One-EyeplusLightning Greaves

    Infinite draw, mana, tokens, ETBs, LTBs and storm count

    11%40 decks
    Steps on Spellbook(opens in a new tab)
  4. Displacer KittenplusGarth One-EyeplusTyvar, Jubilant Brawler

    Infinite mana, storm count and draw

    11%38 decks
    Steps on Spellbook(opens in a new tab)
  5. Displacer KittenplusGarth One-Eye

    Infinite mana, storm count and draw

    11%38 decks
    Steps on Spellbook(opens in a new tab)
  6. Displacer KittenplusGarth One-EyeplusTemur Ascendancy

    Infinite mana, storm count and draw

    9%33 decks
    Steps on Spellbook(opens in a new tab)
  7. AngerplusDeadeye NavigatorplusGarth One-Eye

    Infinite draw, mana, ETBs, LTBs, storm count and tokens with haste

    9%32 decks
    Steps on Spellbook(opens in a new tab)
  8. Deadeye NavigatorplusGarth One-EyeplusTemur Ascendancy

    Infinite ETBs, LTBs, draw, mana, cast, tokens with haste and storm count

    8%29 decks
    Steps on Spellbook(opens in a new tab)

Commanders like Garth One-Eye

Their decks lean on many of the same signature cards as Garth One-Eye decks do.