
Locke, Treasure Hunter commander decks
We track 102 decks led by Locke, Treasure Hunter.
Deck numbers as of October 5, 2026 · refreshed weekly
0.01% of the 787,845 legal decks we track.
Most cost $77 to $1,321.
Most rate 4.1 to 8.0 on the 1 to 10 EDH power level scale.
Most score 3.7 to 6.4 out of 10.
Most often built as combat (45%), then tokens (34%).
Real Locke, Treasure Hunter decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
By bracket
- Bracket 1 · Exhibition$59.83price5.1power3.1saltBracket 1 (Exhibition){B}{R}midrangeMore bracket 1 Locke decks
- Bracket 3 · Upgraded$396price6.1power4.4saltBracket 3 (Upgraded){B}{R}midrangeMore bracket 3 Locke decks
Locke, Treasure Hunter decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $300 to $400, holds the median deck at $360. 34 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)29% · 30
- Bracket 2 (Core)23% · 23
- Bracket 3 (Upgraded)38% · 39
- Bracket 4 (Optimized)5% · 5
- Bracket 5 (cEDH)5% · 5
Search Locke, Treasure Hunter decks by budget and bracket
The deck search narrows every Locke, Treasure Hunter deck we track by price, power, bracket and salt.
What Locke, Treasure Hunter decks play
The 40 cards found most often across these 102 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures10
- Run in 72 of these decks (71%), 11% of decks that could run it.
- Run in 61 of these decks (60%), under 1% of decks that could run it.
- Run in 60 of these decks (59%), 4% of decks that could run it.
- Run in 59 of these decks (58%), 2% of decks that could run it.
- Run in 56 of these decks (55%), 3% of decks that could run it.
- Run in 54 of these decks (53%), 1% of decks that could run it.
4 more creaturesFewer creatures
- Run in 49 of these decks (48%), 2% of decks that could run it.
- Run in 49 of these decks (48%), 12% of decks that could run it.
- Run in 45 of these decks (44%), 11% of decks that could run it.
- Run in 44 of these decks (43%), 7% of decks that could run it.
Instants7
- Run in 69 of these decks (68%), 13% of decks that could run it.
- Run in 67 of these decks (66%), 11% of decks that could run it.
- Run in 52 of these decks (51%), 15% of decks that could run it.
- Run in 51 of these decks (50%), 29% of decks that could run it.
- Run in 48 of these decks (47%), 18% of decks that could run it.
- Run in 46 of these decks (45%), 34% of decks that could run it.
- Run in 45 of these decks (44%), 10% of decks that could run it.
Sorceries5
- Run in 55 of these decks (54%), 35% of decks that could run it.
- Run in 45 of these decks (44%), 17% of decks that could run it.
- Run in 45 of these decks (44%), 17% of decks that could run it.
- Run in 44 of these decks (43%), 5% of decks that could run it.
- Run in 43 of these decks (42%), 16% of decks that could run it.
Artifacts6
- Run in 88 of these decks (86%), 79% of decks that could run it.
- Run in 85 of these decks (83%), 88% of decks that could run it.
- Run in 51 of these decks (50%), 24% of decks that could run it.
- Run in 50 of these decks (49%), 31% of decks that could run it.
- Run in 47 of these decks (46%), 25% of decks that could run it.
- Run in 45 of these decks (44%), 22% of decks that could run it.
Lands12
- Run in 95 of these decks (93%), 91% of decks that could run it.
- Run in 85 of these decks (83%), 37% of decks that could run it.
- Run in 75 of these decks (74%), 30% of decks that could run it.
- Run in 68 of these decks (67%), 34% of decks that could run it.
- Run in 63 of these decks (62%), 48% of decks that could run it.
- Run in 56 of these decks (55%), 45% of decks that could run it.
6 more landsFewer lands
- Run in 49 of these decks (48%), 15% of decks that could run it.
- Run in 47 of these decks (46%), 26% of decks that could run it.
- Run in 45 of these decks (44%), 31% of decks that could run it.
- Run in 44 of these decks (43%), 17% of decks that could run it.
- Run in 42 of these decks (41%), 12% of decks that could run it.
- Run in 41 of these decks (40%), 12% of decks that could run it.
Cards that set Locke decks apart
These show up in Locke decks far more often than in other decks that could play them.
71% of these decks, against 11% of other decks that could run it.
- Vaan, Street Thief$0.35
60% of these decks, against under 1% of other decks that could run it.
- Kefka, Dancing Mad$0.25
58% of these decks, against 2% of other decks that could run it.
- Grim Hireling$10.44
59% of these decks, against 4% of other decks that could run it.
- Deadly Dispute$0.28
68% of these decks, against 13% of other decks that could run it.
- Big Score$0.38
66% of these decks, against 11% of other decks that could run it.
6 more signature cardsFewer signature cards
53% of these decks, against 1% of other decks that could run it.
- Xorn$10.31
55% of these decks, against 3% of other decks that could run it.
- Dragonskull Summit$0.44
83% of these decks, against 37% of other decks that could run it.
48% of these decks, against 2% of other decks that could run it.
- Sulfurous Springs$0.49
74% of these decks, against 30% of other decks that could run it.
- Rain of Riches$7.69
40% of these decks, against 2% of other decks that could run it.
Commanders like Locke, Treasure Hunter
Their decks lean on many of the same signature cards as Locke decks do.
Smaug, Wicked Worm{B}{R}351 decks$659 median · power 7.5
Shadow the Hedgehog{B}{R}1,199 decks$577 median · power 6.2
Prosper, Tome-Bound{B}{R}1,305 decks$464 median · power 6.5
Evereth, Viceroy of Plunder{B}{R}768 decks$441 median · power 6.1
Kefka, Dancing Mad{B}{R}100 decks$533 median · power 5.9
Ares, God of War{B}{R}165 decks$386 median · power 5.0
Laughing Jasper Flint{B}{R}474 decks$214 median · power 4.8
Mahadi, Emporium Master{B}{R}135 decks$225 median · power 5.3