Malcolm, Alluring Scoundrel commander decks

We track 123 decks led by Malcolm, Alluring Scoundrel.

Deck numbers as of October 5, 2026 · refreshed weekly

Decks led
123

0.02% of the 787,845 legal decks we track.

Median deck price
$406

Most cost $105 to $1,308.

Median power
6.2

Most rate 4.5 to 8.4 on the 1 to 10 EDH power level scale.

Median salt
4.2

Most score 2.9 to 6.6 out of 10.

Most often built as combat (31%), then stompy (21%).

Real Malcolm, Alluring Scoundrel decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

  • Budget build
    $90.49
    price
    8.4
    power
    2.9
    salt
    Bracket 5 (cEDH)
    {U}combo
    Find more Malcolm decks
  • Typical build
    $419
    price
    5.6
    power
    4.3
    salt
    Bracket 4 (Optimized)
    {U}midrange
    Find more Malcolm decks
  • High-end build
    $1,251
    price
    8.4
    power
    4.5
    salt
    Bracket 5 (cEDH)
    {U}midrange
    Find more Malcolm decks

By bracket

Malcolm, Alluring Scoundrel decks by price and bracket

Deck prices

$0 to $50: 4 decks.
$50 to $100: 7 decks.
$100 to $150: 16 decks.
$150 to $200: 8 decks.
$200 to $300: 11 decks.
$300 to $400: 14 decks.
$400 to $500: 11 decks.
$500 to $750: 21 decks.
$750 to $1,000: 10 decks.
$1,000 to $1,500: 9 decks.
$1,500 to $2,000: 1 decks.
$2,000 to $3,000: 6 decks.
$3,000 and up: 5 decks.

Decks per price band. The highlighted band, $400 to $500, holds the median deck at $406. 40 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)6% · 7
  • Bracket 2 (Core)16% · 20
  • Bracket 3 (Upgraded)20% · 24
  • Bracket 4 (Optimized)46% · 56
  • Bracket 5 (cEDH)13% · 16

Search Malcolm, Alluring Scoundrel decks by budget and bracket

The deck search narrows every Malcolm, Alluring Scoundrel deck we track by price, power, bracket and salt.

What Malcolm, Alluring Scoundrel decks play

The 40 cards found most often across these 123 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures6

Instants17

  • Run in 96 of these decks (78%), 2% of decks that could run it.
  • Counterspell76%$1.62
    Run in 94 of these decks (76%), 46% of decks that could run it.
  • Serum Snare63%$0.32
    Run in 77 of these decks (63%), 1% of decks that could run it.
  • Run in 74 of these decks (60%), 34% of decks that could run it.
  • Negate50%$0.14
    Run in 62 of these decks (50%), 22% of decks that could run it.
  • Run in 58 of these decks (47%), 4% of decks that could run it.
11 more instants
  • Pongify46%$2.11
    Run in 57 of these decks (46%), 12% of decks that could run it.
  • Run in 57 of these decks (46%), 1% of decks that could run it.
  • Brainstorm46%$0.57
    Run in 56 of these decks (46%), 21% of decks that could run it.
  • Run in 47 of these decks (38%), 23% of decks that could run it.
  • Cyclonic Rift37%$30.04
    Run in 46 of these decks (37%), 27% of decks that could run it.
  • Run in 44 of these decks (36%), 22% of decks that could run it.
  • Run in 44 of these decks (36%), 17% of decks that could run it.
  • High Tide35%$0.76
    Run in 43 of these decks (35%), 4% of decks that could run it.
  • Run in 42 of these decks (34%), 2% of decks that could run it.
  • Run in 42 of these decks (34%), 10% of decks that could run it.
  • Run in 42 of these decks (34%), 1% of decks that could run it.

Sorceries6

  • Run in 89 of these decks (72%), 1% of decks that could run it.
  • Run in 78 of these decks (63%), 3% of decks that could run it.
  • Run in 53 of these decks (43%), 1% of decks that could run it.
  • Run in 52 of these decks (42%), 1% of decks that could run it.
  • Time Stretch42%$4.16
    Run in 52 of these decks (42%), 1% of decks that could run it.
  • Ponder35%$1.89
    Run in 43 of these decks (35%), 13% of decks that could run it.

Artifacts4

  • Sol Ring69%$1.00
    Run in 85 of these decks (69%), 86% of decks that could run it.
  • Run in 64 of these decks (52%), 33% of decks that could run it.
  • Run in 62 of these decks (50%), 10% of decks that could run it.
  • Run in 56 of these decks (46%), 56% of decks that could run it.

Enchantments3

  • Omniscience63%$6.18
    Run in 78 of these decks (63%), 3% of decks that could run it.
  • Run in 51 of these decks (42%), 2% of decks that could run it.
  • Rhystic Study34%$61.95
    Run in 42 of these decks (34%), 29% of decks that could run it.

Lands4

  • Run in 91 of these decks (74%), 11% of decks that could run it.
  • Run in 66 of these decks (54%), 30% of decks that could run it.
  • Run in 51 of these decks (42%), 5% of decks that could run it.
  • Run in 45 of these decks (37%), 20% of decks that could run it.

Cards that set Malcolm decks apart

These show up in Malcolm decks far more often than in other decks that could play them.

  • 78% of these decks, against 2% of other decks that could run it.

  • 72% of these decks, against 1% of other decks that could run it.

  • 74% of these decks, against 11% of other decks that could run it.

  • 63% of these decks, against 1% of other decks that could run it.

  • 63% of these decks, against 3% of other decks that could run it.

  • 63% of these decks, against 3% of other decks that could run it.

6 more signature cards
  • 57% of these decks, against 3% of other decks that could run it.

  • 50% of these decks, against 3% of other decks that could run it.

  • 46% of these decks, against 1% of other decks that could run it.

  • 46% of these decks, against 2% of other decks that could run it.

  • 54% of these decks, against 10% of other decks that could run it.

  • 47% of these decks, against 4% of other decks that could run it.

Malcolm, Alluring Scoundrel combos

95 of these decks (77%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. Enter the InfiniteplusThassa's Oracle

    Infinite draw, wins the game

    24%30 decks
    Steps on Spellbook(opens in a new tab)
  2. 24%29 decks
    Steps on Spellbook(opens in a new tab)
  3. Hullbreaker HorrorplusSol Ring

    Infinite mana and storm count

    17%21 decks
    Steps on Spellbook(opens in a new tab)
  4. Enter the InfiniteplusJace, Wielder of Mysteries

    Infinite draw, wins the game

    11%13 decks
    Steps on Spellbook(opens in a new tab)
  5. 8%10 decks
    Steps on Spellbook(opens in a new tab)
  6. Sol RingplusTidespout Tyrant

    Infinite mana and storm count

    8%10 decks
    Steps on Spellbook(opens in a new tab)
  7. Hullbreaker HorrorplusSol RingplusSensei's Divining Top

    Infinite mana and storm count

    7%9 decks
    Steps on Spellbook(opens in a new tab)
  8. Hullbreaker HorrorplusSol RingplusThe Ozolith

    Infinite mana and storm count

    7%9 decks
    Steps on Spellbook(opens in a new tab)

Commanders like Malcolm, Alluring Scoundrel

Their decks lean on many of the same signature cards as Malcolm decks do.