Myrkul, Lord of Bones commander decks

We track 542 decks led by Myrkul, Lord of Bones.

Deck numbers as of October 5, 2026 · refreshed weekly

Decks led
542

0.07% of the 787,845 legal decks we track.

Median deck price
$442

Most cost $87 to $2,248.

Median power
5.6

Most rate 4.1 to 7.3 on the 1 to 10 EDH power level scale.

Median salt
3.8

Most score 2.5 to 5.6 out of 10.

Most often built as aristocrats (28%), then midrange (28%).

Real Myrkul, Lord of Bones decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

  • Budget build
    $84.85
    price
    5.4
    power
    2.6
    salt
    Bracket 3 (Upgraded)
    {W}{B}{G}midrange
    Find more Myrkul decks
  • Typical build
    $442
    price
    5.3
    power
    3.4
    salt
    Bracket 3 (Upgraded)
    {W}{B}{G}midrange
    Find more Myrkul decks
  • High-end build
    $1,991
    price
    4.8
    power
    4.4
    salt
    Bracket 3 (Upgraded)
    {W}{B}{G}combo
    Find more Myrkul decks

By bracket

Myrkul, Lord of Bones decks by price and bracket

Deck prices

$0 to $50: 20 decks.
$50 to $100: 45 decks.
$100 to $150: 47 decks.
$150 to $200: 47 decks.
$200 to $300: 49 decks.
$300 to $400: 45 decks.
$400 to $500: 44 decks.
$500 to $750: 71 decks.
$750 to $1,000: 61 decks.
$1,000 to $1,500: 35 decks.
$1,500 to $2,000: 9 decks.
$2,000 to $3,000: 41 decks.
$3,000 and up: 28 decks.

Decks per price band. The highlighted band, $400 to $500, holds the median deck at $442. 185 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)14% · 78
  • Bracket 2 (Core)6% · 32
  • Bracket 3 (Upgraded)53% · 287
  • Bracket 4 (Optimized)24% · 128
  • Bracket 5 (cEDH)3% · 17

Search Myrkul, Lord of Bones decks by budget and bracket

The deck search narrows every Myrkul, Lord of Bones deck we track by price, power, bracket and salt.

What Myrkul, Lord of Bones decks play

The 40 cards found most often across these 542 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures19

  • Run in 369 of these decks (68%), 5% of decks that could run it.
  • Run in 364 of these decks (67%), 3% of decks that could run it.
  • Run in 359 of these decks (66%), 4% of decks that could run it.
  • Run in 313 of these decks (58%), 3% of decks that could run it.
  • Run in 300 of these decks (55%), 3% of decks that could run it.
  • Viscera Seer55%$0.49
    Run in 299 of these decks (55%), 9% of decks that could run it.
13 more creatures
  • Run in 270 of these decks (50%), 4% of decks that could run it.
  • Run in 265 of these decks (49%), 15% of decks that could run it.
  • Run in 259 of these decks (48%), under 1% of decks that could run it.
  • Run in 253 of these decks (47%), 1% of decks that could run it.
  • Run in 252 of these decks (47%), 14% of decks that could run it.
  • Run in 252 of these decks (47%), 34% of decks that could run it.
  • Run in 243 of these decks (45%), 24% of decks that could run it.
  • Run in 238 of these decks (44%), 1% of decks that could run it.
  • Run in 236 of these decks (44%), 1% of decks that could run it.
  • Run in 228 of these decks (42%), 3% of decks that could run it.
  • Run in 225 of these decks (42%), 9% of decks that could run it.
  • Run in 222 of these decks (41%), under 1% of decks that could run it.
  • Run in 222 of these decks (41%), 2% of decks that could run it.

Instants2

  • Run in 259 of these decks (48%), 50% of decks that could run it.
  • Run in 235 of these decks (43%), 48% of decks that could run it.

Sorceries2

  • Cultivate46%$0.38
    Run in 251 of these decks (46%), 37% of decks that could run it.
  • Farseek44%$0.43
    Run in 236 of these decks (44%), 36% of decks that could run it.

Artifacts3

  • Sol Ring82%$1.00
    Run in 444 of these decks (82%), 88% of decks that could run it.
  • Run in 366 of these decks (68%), 79% of decks that could run it.
  • Run in 203 of these decks (38%), 7% of decks that could run it.

Enchantments2

  • Run in 325 of these decks (60%), 7% of decks that could run it.
  • Run in 269 of these decks (50%), 4% of decks that could run it.

Lands12

  • Run in 497 of these decks (92%), 91% of decks that could run it.
  • Run in 305 of these decks (56%), 48% of decks that could run it.
  • Run in 277 of these decks (51%), 47% of decks that could run it.
  • Run in 276 of these decks (51%), 48% of decks that could run it.
  • Run in 275 of these decks (51%), 48% of decks that could run it.
  • Run in 272 of these decks (50%), 21% of decks that could run it.
6 more lands
  • Run in 240 of these decks (44%), 33% of decks that could run it.
  • Run in 232 of these decks (43%), 23% of decks that could run it.
  • Canopy Vista40%$0.20
    Run in 217 of these decks (40%), 34% of decks that could run it.
  • Run in 215 of these decks (40%), 33% of decks that could run it.
  • Run in 212 of these decks (39%), 16% of decks that could run it.
  • Run in 204 of these decks (38%), 36% of decks that could run it.

Cards that set Myrkul decks apart

These show up in Myrkul decks far more often than in other decks that could play them.

  • 67% of these decks, against 3% of other decks that could run it.

  • 68% of these decks, against 5% of other decks that could run it.

  • 66% of these decks, against 4% of other decks that could run it.

  • 58% of these decks, against 3% of other decks that could run it.

  • 60% of these decks, against 7% of other decks that could run it.

  • 55% of these decks, against 3% of other decks that could run it.

6 more signature cards
  • 48% of these decks, against under 1% of other decks that could run it.

  • 47% of these decks, against 1% of other decks that could run it.

  • 55% of these decks, against 9% of other decks that could run it.

  • 50% of these decks, against 4% of other decks that could run it.

  • 50% of these decks, against 4% of other decks that could run it.

  • 44% of these decks, against 1% of other decks that could run it.

Myrkul, Lord of Bones combos

455 of these decks (84%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. 41%221 decks
    Steps on Spellbook(opens in a new tab)
  2. Myrkul, Lord of BonesplusOndu SpiritdancerplusSetessan Champion

    Infinite draw, counters and cast

    31%167 decks
    Steps on Spellbook(opens in a new tab)
  3. 29%156 decks
    Steps on Spellbook(opens in a new tab)
  4. 25%137 decks
    Steps on Spellbook(opens in a new tab)
  5. 24%128 decks
    Steps on Spellbook(opens in a new tab)
  6. Archon of Sun's GraceplusMyrkul, Lord of BonesplusOndu Spiritdancer

    Infinite tokens, ETBs and cast

    21%111 decks
    Steps on Spellbook(opens in a new tab)
  7. Grim GuardianplusMyrkul, Lord of BonesplusOndu Spiritdancer

    Infinite life loss and cast

    20%106 decks
    Steps on Spellbook(opens in a new tab)
  8. 19%102 decks
    Steps on Spellbook(opens in a new tab)

Commanders like Myrkul, Lord of Bones

Their decks lean on many of the same signature cards as Myrkul decks do.