Old Stickfingers commander decks

We track 197 decks led by Old Stickfingers.

Deck numbers as of October 5, 2026 · refreshed weekly

Decks led
197

0.03% of the 787,845 legal decks we track.

Median deck price
$280

Most cost $52 to $4,002.

Median power
5.9

Most rate 4.0 to 8.4 on the 1 to 10 EDH power level scale.

Median salt
3.3

Most score 2.5 to 6.3 out of 10.

Most often built as stompy (32%), then midrange (17%).

Real Old Stickfingers decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

By bracket

Old Stickfingers decks by price and bracket

Deck prices

$0 to $50: 18 decks.
$50 to $100: 27 decks.
$100 to $150: 26 decks.
$150 to $200: 11 decks.
$200 to $300: 20 decks.
$300 to $400: 13 decks.
$400 to $500: 5 decks.
$500 to $750: 14 decks.
$750 to $1,000: 12 decks.
$1,000 to $1,500: 11 decks.
$1,500 to $2,000: 7 decks.
$2,000 to $3,000: 5 decks.
$3,000 and up: 28 decks.

Decks per price band. The highlighted band, $200 to $300, holds the median deck at $280. 91 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)24% · 47
  • Bracket 2 (Core)17% · 34
  • Bracket 3 (Upgraded)29% · 57
  • Bracket 4 (Optimized)22% · 43
  • Bracket 5 (cEDH)8% · 16

Search Old Stickfingers decks by budget and bracket

The deck search narrows every Old Stickfingers deck we track by price, power, bracket and salt.

What Old Stickfingers decks play

The 40 cards found most often across these 197 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures5

  • Run in 76 of these decks (39%), 1% of decks that could run it.
  • Run in 66 of these decks (34%), 4% of decks that could run it.
  • Run in 65 of these decks (33%), 2% of decks that could run it.
  • Run in 64 of these decks (33%), 5% of decks that could run it.
  • Brawn32%$0.40
    Run in 63 of these decks (32%), 2% of decks that could run it.

Instants5

  • Dark Ritual53%$4.44
    Run in 105 of these decks (53%), 34% of decks that could run it.
  • Run in 96 of these decks (49%), 37% of decks that could run it.
  • Abrupt Decay40%$1.12
    Run in 79 of these decks (40%), 13% of decks that could run it.
  • Entomb36%$16.00
    Run in 71 of these decks (36%), 9% of decks that could run it.
  • Beast Within32%$0.44
    Run in 63 of these decks (32%), 33% of decks that could run it.

Sorceries12

  • Victimize57%$0.55
    Run in 112 of these decks (57%), 13% of decks that could run it.
  • Buried Alive52%$2.36
    Run in 103 of these decks (52%), 8% of decks that could run it.
  • Run in 103 of these decks (52%), 2% of decks that could run it.
  • Run in 100 of these decks (51%), 13% of decks that could run it.
  • Persist47%$0.69
    Run in 93 of these decks (47%), 3% of decks that could run it.
  • Exhume46%$3.08
    Run in 91 of these decks (46%), 1% of decks that could run it.
6 more sorceries
  • Reanimate45%$6.61
    Run in 89 of these decks (45%), 17% of decks that could run it.
  • Dread Return43%$0.46
    Run in 85 of these decks (43%), 5% of decks that could run it.
  • Run in 72 of these decks (37%), 27% of decks that could run it.
  • Cultivate35%$0.38
    Run in 68 of these decks (35%), 37% of decks that could run it.
  • Run in 66 of these decks (34%), 33% of decks that could run it.
  • Toxic Deluge34%$4.99
    Run in 66 of these decks (34%), 23% of decks that could run it.

Artifacts4

  • Sol Ring79%$1.00
    Run in 156 of these decks (79%), 88% of decks that could run it.
  • Run in 134 of these decks (68%), 79% of decks that could run it.
  • Run in 94 of these decks (48%), 13% of decks that could run it.
  • Run in 87 of these decks (44%), 8% of decks that could run it.

Enchantments3

  • Animate Dead58%$7.05
    Run in 114 of these decks (58%), 11% of decks that could run it.
  • Necromancy39%$19.51
    Run in 76 of these decks (39%), 4% of decks that could run it.
  • Wild Growth38%$0.40
    Run in 75 of these decks (38%), 11% of decks that could run it.

Lands11

  • Run in 169 of these decks (86%), 91% of decks that could run it.
  • Run in 127 of these decks (65%), 31% of decks that could run it.
  • Run in 109 of these decks (55%), 33% of decks that could run it.
  • Run in 106 of these decks (54%), 48% of decks that could run it.
  • Tainted Wood50%$0.29
    Run in 99 of these decks (50%), 13% of decks that could run it.
  • Run in 87 of these decks (44%), 16% of decks that could run it.
5 more lands
  • Run in 86 of these decks (44%), 27% of decks that could run it.
  • Run in 83 of these decks (42%), 16% of decks that could run it.
  • Run in 74 of these decks (38%), 11% of decks that could run it.
  • Run in 68 of these decks (35%), 48% of decks that could run it.
  • Run in 63 of these decks (32%), 23% of decks that could run it.

Cards that set Old Stickfingers decks apart

These show up in Old Stickfingers decks far more often than in other decks that could play them.

  • 52% of these decks, against 2% of other decks that could run it.

  • 58% of these decks, against 11% of other decks that could run it.

  • Exhume$3.08

    46% of these decks, against 1% of other decks that could run it.

  • 52% of these decks, against 8% of other decks that could run it.

  • Persist$0.69

    47% of these decks, against 3% of other decks that could run it.

  • 57% of these decks, against 13% of other decks that could run it.

6 more signature cards
  • 43% of these decks, against 5% of other decks that could run it.

  • 39% of these decks, against 1% of other decks that could run it.

  • 51% of these decks, against 13% of other decks that could run it.

  • 50% of these decks, against 13% of other decks that could run it.

  • 44% of these decks, against 8% of other decks that could run it.

  • 48% of these decks, against 13% of other decks that could run it.

Old Stickfingers combos

104 of these decks (53%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. Asmodeus the ArchfiendplusNecrotic OozeplusSkirge Familiar

    Infinite draw, looting and mana

    21%42 decks
    Steps on Spellbook(opens in a new tab)
  2. Chain of SmogplusProfessor Onyx

    Infinite lifegain and life loss

    12%24 decks
    Steps on Spellbook(opens in a new tab)
  3. Mikaeus, the UnhallowedplusTriskelion

    Infinite damage, ETBs and LTBs

    5%10 decks
    Steps on Spellbook(opens in a new tab)
  4. LifeplusMassacre Wurm

    Infinite life loss, opponents locked

    5%9 decks
    Steps on Spellbook(opens in a new tab)
  5. 4%8 decks
    Steps on Spellbook(opens in a new tab)
  6. Chain of SmogplusProfessor Onyx

    Infinite lifegain and life loss

    4%8 decks
    Steps on Spellbook(opens in a new tab)
  7. Chain of SmogplusWitherbloom Apprentice

    Infinite lifegain and life loss

    4%7 decks
    Steps on Spellbook(opens in a new tab)
  8. ExsanguinateplusPeer into the AbyssplusSkirge Familiar

    Infinite lifegain, life loss, looting and draw

    3%6 decks
    Steps on Spellbook(opens in a new tab)

Commanders like Old Stickfingers

Their decks lean on many of the same signature cards as Old Stickfingers decks do.