Raph & Mikey, Troublemakers commander decks

We track 806 decks led by Raph & Mikey, Troublemakers.

Deck numbers as of October 5, 2026 · refreshed weekly

Decks led
806

0.1% of the 787,845 legal decks we track.

Median deck price
$925

Most cost $153 to $5,085.

Median power
6.5

Most rate 4.1 to 8.6 on the 1 to 10 EDH power level scale.

Median salt
4.5

Most score 2.9 to 7.7 out of 10.

Most often built as stompy (47%), then midrange (27%).

Real Raph & Mikey, Troublemakers decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

By bracket

Raph & Mikey, Troublemakers decks by price and bracket

Deck prices

$0 to $50: 11 decks.
$50 to $100: 43 decks.
$100 to $150: 26 decks.
$150 to $200: 24 decks.
$200 to $300: 61 decks.
$300 to $400: 52 decks.
$400 to $500: 30 decks.
$500 to $750: 96 decks.
$750 to $1,000: 76 decks.
$1,000 to $1,500: 105 decks.
$1,500 to $2,000: 45 decks.
$2,000 to $3,000: 47 decks.
$3,000 and up: 190 decks.

Decks per price band. The highlighted band, $750 to $1,000, holds the median deck at $925. 134 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)19% · 155
  • Bracket 2 (Core)7% · 59
  • Bracket 3 (Upgraded)30% · 241
  • Bracket 4 (Optimized)26% · 210
  • Bracket 5 (cEDH)17% · 141

Search Raph & Mikey, Troublemakers decks by budget and bracket

The deck search narrows every Raph & Mikey, Troublemakers deck we track by price, power, bracket and salt.

What Raph & Mikey, Troublemakers decks play

The 40 cards found most often across these 806 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures6

Instants5

  • Run in 502 of these decks (62%), 9% of decks that could run it.
  • Run in 448 of these decks (56%), 23% of decks that could run it.
  • Run in 434 of these decks (54%), 35% of decks that could run it.
  • Run in 389 of these decks (48%), 6% of decks that could run it.
  • Run in 371 of these decks (46%), 5% of decks that could run it.

Sorceries11

  • Run in 448 of these decks (56%), 33% of decks that could run it.
  • Farseek56%$0.43
    Run in 447 of these decks (56%), 36% of decks that could run it.
  • Jeska's Will55%$38.66
    Run in 445 of these decks (55%), 19% of decks that could run it.
  • Cultivate53%$0.38
    Run in 425 of these decks (53%), 37% of decks that could run it.
  • Run in 412 of these decks (51%), 27% of decks that could run it.
  • Run in 407 of these decks (51%), 2% of decks that could run it.
5 more sorceries
  • Run in 404 of these decks (50%), under 1% of decks that could run it.
  • Three Visits48%$5.60
    Run in 389 of these decks (48%), 26% of decks that could run it.
  • Geosurge45%$3.71
    Run in 361 of these decks (45%), 1% of decks that could run it.
  • Run in 361 of these decks (45%), 2% of decks that could run it.
  • Run in 352 of these decks (44%), 2% of decks that could run it.

Artifacts4

  • Sol Ring94%$1.00
    Run in 759 of these decks (94%), 88% of decks that could run it.
  • Run in 721 of these decks (90%), 79% of decks that could run it.
  • Run in 531 of these decks (66%), 12% of decks that could run it.
  • Run in 369 of these decks (46%), 26% of decks that could run it.

Enchantments5

  • Wild Growth65%$0.40
    Run in 522 of these decks (65%), 11% of decks that could run it.
  • Run in 406 of these decks (50%), 6% of decks that could run it.
  • Run in 401 of these decks (50%), 22% of decks that could run it.
  • Run in 370 of these decks (46%), 8% of decks that could run it.
  • Run in 369 of these decks (46%), 17% of decks that could run it.

Lands9

  • Run in 721 of these decks (90%), 91% of decks that could run it.
  • Run in 607 of these decks (75%), 48% of decks that could run it.
  • Run in 492 of these decks (61%), 25% of decks that could run it.
  • Spire Garden57%$6.83
    Run in 458 of these decks (57%), 24% of decks that could run it.
  • Run in 429 of these decks (53%), 16% of decks that could run it.
  • Run in 427 of these decks (53%), 30% of decks that could run it.
3 more lands
  • Cinder Glade50%$0.29
    Run in 399 of these decks (50%), 37% of decks that could run it.
  • Run in 381 of these decks (47%), 10% of decks that could run it.
  • Run in 348 of these decks (43%), 23% of decks that could run it.

Cards that set Raph & Mikey decks apart

These show up in Raph & Mikey decks far more often than in other decks that could play them.

  • 73% of these decks, against under 1% of other decks that could run it.

  • 74% of these decks, against 2% of other decks that could run it.

  • 64% of these decks, against 1% of other decks that could run it.

  • 66% of these decks, against 12% of other decks that could run it.

  • 58% of these decks, against 4% of other decks that could run it.

  • 65% of these decks, against 11% of other decks that could run it.

6 more signature cards
  • 62% of these decks, against 9% of other decks that could run it.

  • 50% of these decks, against under 1% of other decks that could run it.

  • 51% of these decks, against 2% of other decks that could run it.

  • 49% of these decks, against 3% of other decks that could run it.

  • 50% of these decks, against 6% of other decks that could run it.

  • 45% of these decks, against 1% of other decks that could run it.

Raph & Mikey, Troublemakers combos

501 of these decks (62%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. Aggravated AssaultplusOld Gnawbone

    Infinite mana, combat and untaps

    40%320 decks
    Steps on Spellbook(opens in a new tab)
  2. Aggravated AssaultplusAncient Copper Dragon

    Infinite mana, damage, combat and untaps

    17%139 decks
    Steps on Spellbook(opens in a new tab)
  3. 16%126 decks
    Steps on Spellbook(opens in a new tab)
  4. Hellkite ChargerplusOld Gnawbone

    Infinite mana, damage and combat

    7%59 decks
    Steps on Spellbook(opens in a new tab)
  5. Aggravated AssaultplusNeheb, the Eternal

    Infinite combat, mana and untaps

    7%56 decks
    Steps on Spellbook(opens in a new tab)
  6. Aggravated AssaultplusSavage Ventmaw

    Infinite damage, combat, mana and untaps

    5%43 decks
    Steps on Spellbook(opens in a new tab)
  7. Anzrag, the Quake-MoleplusLast Night Together

    Infinite combat and untaps

    5%39 decks
    Steps on Spellbook(opens in a new tab)
  8. Port RazerplusRionya, Fire Dancer

    Infinite damage, combat, tokens with haste, ETBs, LTBs and untaps

    4%32 decks
    Steps on Spellbook(opens in a new tab)

Commanders like Raph & Mikey, Troublemakers

Their decks lean on many of the same signature cards as Raph & Mikey decks do.