
Raph & Mikey, Troublemakers commander decks
We track 806 decks led by Raph & Mikey, Troublemakers.
Deck numbers as of October 5, 2026 · refreshed weekly
0.1% of the 787,845 legal decks we track.
Most cost $153 to $5,085.
Most rate 4.1 to 8.6 on the 1 to 10 EDH power level scale.
Most score 2.9 to 7.7 out of 10.
Most often built as stompy (47%), then midrange (27%).
Real Raph & Mikey, Troublemakers decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
- Budget build$173price4.6power2.8saltBracket 1 (Exhibition){R}{G}midrangeFind more Raph & Mikey decks
- High-end build$4,779price8.2power7.7saltBracket 4 (Optimized){R}{G}comboFind more Raph & Mikey decks
By bracket
- Bracket 1 · Exhibition$417price4.3power3.5saltBracket 1 (Exhibition){R}{G}midrangeMore bracket 1 Raph & Mikey decks
- Bracket 2 · Core$106price4.3power4.4saltBracket 2 (Core){R}{G}comboMore bracket 2 Raph & Mikey decks
- Bracket 3 · Upgraded$1,613price8.2power7.0saltBracket 3 (Upgraded){R}{G}comboMore bracket 3 Raph & Mikey decks
- Bracket 4 · Optimized$797price6.1power3.8saltBracket 4 (Optimized){R}{G}comboMore bracket 4 Raph & Mikey decks
- Bracket 5 · cEDH$7,530price8.6power9.3saltBracket 5 (cEDH){R}{G}comboMore bracket 5 Raph & Mikey decks
Raph & Mikey, Troublemakers decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $750 to $1,000, holds the median deck at $925. 134 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)19% · 155
- Bracket 2 (Core)7% · 59
- Bracket 3 (Upgraded)30% · 241
- Bracket 4 (Optimized)26% · 210
- Bracket 5 (cEDH)17% · 141
Search Raph & Mikey, Troublemakers decks by budget and bracket
The deck search narrows every Raph & Mikey, Troublemakers deck we track by price, power, bracket and salt.
What Raph & Mikey, Troublemakers decks play
The 40 cards found most often across these 806 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures6
- Run in 596 of these decks (74%), 2% of decks that could run it.
- Run in 588 of these decks (73%), under 1% of decks that could run it.
- Run in 515 of these decks (64%), 1% of decks that could run it.
- Run in 465 of these decks (58%), 4% of decks that could run it.
- Run in 398 of these decks (49%), 3% of decks that could run it.
- Run in 357 of these decks (44%), 9% of decks that could run it.
Instants5
- Run in 502 of these decks (62%), 9% of decks that could run it.
- Run in 448 of these decks (56%), 23% of decks that could run it.
- Run in 434 of these decks (54%), 35% of decks that could run it.
- Run in 389 of these decks (48%), 6% of decks that could run it.
- Run in 371 of these decks (46%), 5% of decks that could run it.
Sorceries11
- Run in 448 of these decks (56%), 33% of decks that could run it.
- Run in 447 of these decks (56%), 36% of decks that could run it.
- Run in 445 of these decks (55%), 19% of decks that could run it.
- Run in 425 of these decks (53%), 37% of decks that could run it.
- Run in 412 of these decks (51%), 27% of decks that could run it.
- Run in 407 of these decks (51%), 2% of decks that could run it.
5 more sorceriesFewer sorceries
- Run in 404 of these decks (50%), under 1% of decks that could run it.
- Run in 389 of these decks (48%), 26% of decks that could run it.
- Run in 361 of these decks (45%), 1% of decks that could run it.
- Run in 361 of these decks (45%), 2% of decks that could run it.
- Run in 352 of these decks (44%), 2% of decks that could run it.
Artifacts4
- Run in 759 of these decks (94%), 88% of decks that could run it.
- Run in 721 of these decks (90%), 79% of decks that could run it.
- Run in 531 of these decks (66%), 12% of decks that could run it.
- Run in 369 of these decks (46%), 26% of decks that could run it.
Enchantments5
- Run in 522 of these decks (65%), 11% of decks that could run it.
- Run in 406 of these decks (50%), 6% of decks that could run it.
- Run in 401 of these decks (50%), 22% of decks that could run it.
- Run in 370 of these decks (46%), 8% of decks that could run it.
- Run in 369 of these decks (46%), 17% of decks that could run it.
Lands9
- Run in 721 of these decks (90%), 91% of decks that could run it.
- Run in 607 of these decks (75%), 48% of decks that could run it.
- Run in 492 of these decks (61%), 25% of decks that could run it.
- Run in 458 of these decks (57%), 24% of decks that could run it.
- Run in 429 of these decks (53%), 16% of decks that could run it.
- Run in 427 of these decks (53%), 30% of decks that could run it.
3 more landsFewer lands
- Run in 399 of these decks (50%), 37% of decks that could run it.
- Run in 381 of these decks (47%), 10% of decks that could run it.
- Run in 348 of these decks (43%), 23% of decks that could run it.
Cards that set Raph & Mikey decks apart
These show up in Raph & Mikey decks far more often than in other decks that could play them.
73% of these decks, against under 1% of other decks that could run it.
- Port Razer$1.42
74% of these decks, against 2% of other decks that could run it.
- Blightsteel Colossus$31.90
64% of these decks, against 1% of other decks that could run it.
- Talisman of Impulse$0.40
66% of these decks, against 12% of other decks that could run it.
- Old Gnawbone$49.65
58% of these decks, against 4% of other decks that could run it.
- Wild Growth$0.40
65% of these decks, against 11% of other decks that could run it.
6 more signature cardsFewer signature cards
- Seething Song$9.93
62% of these decks, against 9% of other decks that could run it.
- Irencrag Feat$0.69
50% of these decks, against under 1% of other decks that could run it.
- Full Throttle$4.88
51% of these decks, against 2% of other decks that could run it.
49% of these decks, against 3% of other decks that could run it.
- Aggravated Assault$23.75
50% of these decks, against 6% of other decks that could run it.
- Geosurge$3.71
45% of these decks, against 1% of other decks that could run it.
Raph & Mikey, Troublemakers combos
501 of these decks (62%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Aggravated AssaultplusOld Gnawbone
Infinite mana, combat and untaps
40%320 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusAncient Copper Dragon
Infinite mana, damage, combat and untaps
17%139 decksSteps on Spellbook(opens in a new tab)Blightsteel ColossusplusChandra's Ignition
Wins the game
16%126 decksSteps on Spellbook(opens in a new tab)Hellkite ChargerplusOld Gnawbone
Infinite mana, damage and combat
7%59 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusNeheb, the Eternal
Infinite combat, mana and untaps
7%56 decksSteps on Spellbook(opens in a new tab)Aggravated AssaultplusSavage Ventmaw
Infinite damage, combat, mana and untaps
5%43 decksSteps on Spellbook(opens in a new tab)Anzrag, the Quake-MoleplusLast Night Together
Infinite combat and untaps
5%39 decksSteps on Spellbook(opens in a new tab)Port RazerplusRionya, Fire Dancer
Infinite damage, combat, tokens with haste, ETBs, LTBs and untaps
4%32 decksSteps on Spellbook(opens in a new tab)
Commanders like Raph & Mikey, Troublemakers
Their decks lean on many of the same signature cards as Raph & Mikey decks do.
Etali, Primal Conqueror{R}{G}1,819 decks$1,070 median · power 7.8
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Pako, Arcane Retriever{R}{G}653 decks$367 median · power 5.6
Tana, the Bloodsower{R}{G}775 decks$723 median · power 7.0
Aerid Konstrari{R}{G}181 decks$569 median · power 5.9
Hansk, Slayer Zealot{R}{G}128 decks$339 median · power 5.2
Klauth, Unrivaled Ancient{R}{G}171 decks$503 median · power 5.5
Redshift, Rocketeer Chief{R}{G}168 decks$369 median · power 6.4