
Ryan Sinclair commander decks
We track 104 decks led by Ryan Sinclair. Almost all of them run two commanders.
Deck numbers as of November 8, 2026 · refreshed weekly
0.01% of the 859,743 legal decks we track.
Most cost $27 to $1,337.
Most rate 3.7 to 6.5 on the 1 to 10 EDH power level scale.
Most score 2.2 to 4.7 out of 10.
Most often built as combat (50%), then stompy (21%).
Real Ryan Sinclair decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
1 of 3
By bracket
1 of 4
Ryan Sinclair decks by price and bracket
Deck prices
Decks per price band. Pick a band to see its count. The highlighted band, $200 to $300, holds the median deck at $226. 55 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)31% · 32
- Bracket 2 (Core)24% · 25
- Bracket 3 (Upgraded)33% · 34
- Bracket 4 (Optimized)12% · 12
- Bracket 5 (cEDH)<1% · 1
Search Ryan Sinclair decks by budget and bracket
The deck search narrows every Ryan Sinclair deck we track by price, power, bracket and salt.
What Ryan Sinclair decks play
The 40 cards found most often across these 104 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures4
- Run in 38 of these decks (37%), 1% of decks that could run it.
- Run in 36 of these decks (35%), 2% of decks that could run it.
- Run in 34 of these decks (33%), 2% of decks that could run it.
- Run in 29 of these decks (28%), 1% of decks that could run it.
Instants2
- Run in 30 of these decks (29%), 30% of decks that could run it.
- Run in 27 of these decks (26%), 51% of decks that could run it.
Sorceries5
- Run in 42 of these decks (40%), 1% of decks that could run it.
- Run in 32 of these decks (31%), under 1% of decks that could run it.
- Run in 30 of these decks (29%), 36% of decks that could run it.
- Run in 29 of these decks (28%), 2% of decks that could run it.
- Run in 27 of these decks (26%), 1% of decks that could run it.
Artifacts10
- Run in 81 of these decks (78%), 88% of decks that could run it.
- Run in 79 of these decks (76%), 79% of decks that could run it.
- Run in 47 of these decks (45%), 1% of decks that could run it.
- Run in 44 of these decks (42%), under 1% of decks that could run it.
- Run in 38 of these decks (37%), 26% of decks that could run it.
- Run in 36 of these decks (35%), 26% of decks that could run it.
4 more artifactsFewer artifacts
- Run in 34 of these decks (33%), 25% of decks that could run it.
- Run in 30 of these decks (29%), 10% of decks that could run it.
- Run in 28 of these decks (27%), 15% of decks that could run it.
- Run in 27 of these decks (26%), 24% of decks that could run it.
Enchantments2
- Run in 27 of these decks (26%), 1% of decks that could run it.
- Run in 27 of these decks (26%), under 1% of decks that could run it.
Lands17
- Run in 87 of these decks (84%), 91% of decks that could run it.
- Run in 69 of these decks (66%), 48% of decks that could run it.
- Run in 44 of these decks (42%), 28% of decks that could run it.
- Run in 43 of these decks (41%), 18% of decks that could run it.
- Run in 40 of these decks (39%), 22% of decks that could run it.
- Run in 35 of these decks (34%), 25% of decks that could run it.
11 more landsFewer lands
- Run in 33 of these decks (32%), 24% of decks that could run it.
- Run in 32 of these decks (31%), 20% of decks that could run it.
- Run in 29 of these decks (28%), 36% of decks that could run it.
- Run in 29 of these decks (28%), 23% of decks that could run it.
- Run in 29 of these decks (28%), 10% of decks that could run it.
- Run in 29 of these decks (28%), 30% of decks that could run it.
- Run in 29 of these decks (28%), 7% of decks that could run it.
- Run in 28 of these decks (27%), 44% of decks that could run it.
- Run in 26 of these decks (25%), 36% of decks that could run it.
- Run in 26 of these decks (25%), 17% of decks that could run it.
- Run in 25 of these decks (24%), 34% of decks that could run it.
Cards that set Ryan Sinclair decks apart
These show up in Ryan Sinclair decks far more often than in other decks that could play them.
- Sonic Screwdriver$3.12
45% of these decks, against 1% of other decks that could run it.
- TARDIS$0.26
42% of these decks, against under 1% of other decks that could run it.
- Into the Time Vortex$0.29
40% of these decks, against 1% of other decks that could run it.
37% of these decks, against 1% of other decks that could run it.
35% of these decks, against 2% of other decks that could run it.
- Wild-Magic Sorcerer$5.85
33% of these decks, against 2% of other decks that could run it.
6 more signature cardsFewer signature cards
- Throes of Chaos$0.16
31% of these decks, against under 1% of other decks that could run it.
- Danny Pink$20.43
28% of these decks, against 1% of other decks that could run it.
- Search for Tomorrow$0.25
28% of these decks, against 2% of other decks that could run it.
- The Flux$0.69
26% of these decks, against under 1% of other decks that could run it.
- Ensnared by the Mara$7.37
26% of these decks, against 1% of other decks that could run it.
- Bigger on the Inside$0.46
26% of these decks, against 1% of other decks that could run it.
Ryan Sinclair combos
27 of these decks (26%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Dance with Calamity plus The War Doctor
Infinite damage
5%5 decksSteps on Spellbook(opens in a new tab)
Who Ryan Sinclair partners with
104 of the 104 decks run a second commander. These pairings lead the most of them.
- The War Doctor40% · 4242 decks pair Ryan Sinclair with The War Doctor.
- The Thirteenth Doctor35% · 3636 decks pair Ryan Sinclair with The Thirteenth Doctor.
- The Second Doctor20% · 2121 decks pair Ryan Sinclair with The Second Doctor.
Commanders like Ryan Sinclair
Their decks lean on many of the same signature cards as Ryan Sinclair decks do.


