The Celestial Toymaker commander decks

We track 198 decks led by The Celestial Toymaker.

Deck numbers as of October 5, 2026 · refreshed weekly

Decks led
198

0.03% of the 787,845 legal decks we track.

Median deck price
$479

Most cost $184 to $2,978.

Median power
4.6

Most rate 4.0 to 6.2 on the 1 to 10 EDH power level scale.

Median salt
4.2

Most score 3.4 to 6.0 out of 10.

Most often built as combat (69%).

Real The Celestial Toymaker decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

By bracket

The Celestial Toymaker decks by price and bracket

Deck prices

$0 to $50: 0 decks.
$50 to $100: 3 decks.
$100 to $150: 9 decks.
$150 to $200: 8 decks.
$200 to $300: 26 decks.
$300 to $400: 34 decks.
$400 to $500: 20 decks.
$500 to $750: 36 decks.
$750 to $1,000: 17 decks.
$1,000 to $1,500: 12 decks.
$1,500 to $2,000: 3 decks.
$2,000 to $3,000: 14 decks.
$3,000 and up: 16 decks.

Decks per price band. The highlighted band, $400 to $500, holds the median deck at $479. 36 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)27% · 54
  • Bracket 2 (Core)11% · 21
  • Bracket 3 (Upgraded)43% · 86
  • Bracket 4 (Optimized)18% · 36
  • Bracket 5 (cEDH)<1% · 1

Search The Celestial Toymaker decks by budget and bracket

The deck search narrows every The Celestial Toymaker deck we track by price, power, bracket and salt.

What The Celestial Toymaker decks play

The 40 cards found most often across these 198 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures10

4 more creatures
  • Run in 117 of these decks (59%), under 1% of decks that could run it.
  • Spark Double55%$5.03
    Run in 108 of these decks (55%), 6% of decks that could run it.
  • Run in 108 of these decks (55%), under 1% of decks that could run it.
  • Run in 107 of these decks (54%), 4% of decks that could run it.

Instants8

  • Run in 189 of these decks (96%), 3% of decks that could run it.
  • Run in 172 of these decks (87%), under 1% of decks that could run it.
  • Run in 172 of these decks (87%), 1% of decks that could run it.
  • Run in 170 of these decks (86%), under 1% of decks that could run it.
  • Run in 167 of these decks (84%), under 1% of decks that could run it.
  • Run in 159 of these decks (80%), under 1% of decks that could run it.
  • Run in 132 of these decks (67%), under 1% of decks that could run it.
  • Run in 119 of these decks (60%), 50% of decks that could run it.

Sorceries5

  • Run in 180 of these decks (91%), 1% of decks that could run it.
  • Do or Die86%$8.47
    Run in 170 of these decks (86%), under 1% of decks that could run it.
  • Run in 130 of these decks (66%), under 1% of decks that could run it.
  • Run in 124 of these decks (63%), under 1% of decks that could run it.
  • Run in 111 of these decks (56%), under 1% of decks that could run it.

Artifacts6

  • Run in 186 of these decks (94%), 79% of decks that could run it.
  • Sol Ring90%$1.00
    Run in 178 of these decks (90%), 88% of decks that could run it.
  • Run in 150 of these decks (76%), 0% of decks that could run it.
  • Run in 136 of these decks (69%), 37% of decks that could run it.
  • Run in 135 of these decks (68%), 29% of decks that could run it.
  • Run in 119 of these decks (60%), 30% of decks that could run it.

Enchantments2

  • Run in 183 of these decks (92%), under 1% of decks that could run it.
  • Run in 163 of these decks (82%), under 1% of decks that could run it.

Planeswalkers1

Lands8

  • Run in 184 of these decks (93%), 91% of decks that could run it.
  • Run in 129 of these decks (65%), 48% of decks that could run it.
  • Watery Grave62%$9.67
    Run in 123 of these decks (62%), 49% of decks that could run it.
  • Run in 121 of these decks (61%), 48% of decks that could run it.
  • Run in 121 of these decks (61%), 47% of decks that could run it.
  • Run in 121 of these decks (61%), 22% of decks that could run it.
  • Run in 113 of these decks (57%), 36% of decks that could run it.
  • Run in 108 of these decks (55%), 28% of decks that could run it.

Cards that set The Celestial Toymaker decks apart

These show up in The Celestial Toymaker decks far more often than in other decks that could play them.

  • 93% of these decks, against under 1% of other decks that could run it.

  • 92% of these decks, against under 1% of other decks that could run it.

  • 96% of these decks, against 3% of other decks that could run it.

  • 91% of these decks, against 1% of other decks that could run it.

  • 87% of these decks, against under 1% of other decks that could run it.

  • 87% of these decks, against 1% of other decks that could run it.

6 more signature cards
  • 86% of these decks, against under 1% of other decks that could run it.

  • 86% of these decks, against under 1% of other decks that could run it.

  • 84% of these decks, against under 1% of other decks that could run it.

  • 82% of these decks, against under 1% of other decks that could run it.

  • 80% of these decks, against under 1% of other decks that could run it.

  • 80% of these decks, against under 1% of other decks that could run it.

The Celestial Toymaker combos

47 of these decks (24%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. Magister SphinxplusWound Reflection

    Infinite life loss, wins the game

    7%14 decks
    Steps on Spellbook(opens in a new tab)
  2. Exquisite BloodplusSanguine Bond

    Infinite lifegain and life loss

    3%6 decks
    Steps on Spellbook(opens in a new tab)
  3. 3%5 decks
    Steps on Spellbook(opens in a new tab)
  4. Magister SphinxplusWarlock Class

    Infinite life loss

    3%5 decks
    Steps on Spellbook(opens in a new tab)

Commanders like The Celestial Toymaker

Their decks lean on many of the same signature cards as The Celestial Toymaker decks do.