
The Council of Four commander decks
We track 381 decks led by The Council of Four.
Deck numbers as of October 5, 2026 · refreshed weekly
0.05% of the 787,845 legal decks we track.
Most cost $81 to $888.
Most rate 4.4 to 7.2 on the 1 to 10 EDH power level scale.
Most score 2.8 to 5.0 out of 10.
Most often built as tokens (54%), then kindred (18%).
Real The Council of Four decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
- Budget build$92.19price5.8power2.6saltBracket 3 (Upgraded){W}{U}midrangeFind more The Council of Four decks
- Typical build$286price5.4power3.6saltBracket 3 (Upgraded){W}{U}midrangeFind more The Council of Four decks
- High-end build$888price6.2power6.2saltBracket 4 (Optimized){W}{U}controlFind more The Council of Four decks
By bracket
- Bracket 1 · Exhibition$48.64price5.7power3.1saltBracket 1 (Exhibition){W}{U}midrangeMore bracket 1 The Council of Four decks
- Bracket 2 · Core$565price6.7power3.4saltBracket 2 (Core){W}{U}midrangeMore bracket 2 The Council of Four decks
- Bracket 3 · Upgraded$361price4.8power4.2saltBracket 3 (Upgraded){W}{U}midrangeMore bracket 3 The Council of Four decks
- Bracket 4 · Optimized$572price4.6power5.0saltBracket 4 (Optimized){W}{U}comboMore bracket 4 The Council of Four decks
The Council of Four decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $200 to $300, holds the median deck at $300. 163 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)27% · 104
- Bracket 2 (Core)6% · 21
- Bracket 3 (Upgraded)48% · 184
- Bracket 4 (Optimized)18% · 69
- Bracket 5 (cEDH)<1% · 3
Search The Council of Four decks by budget and bracket
The deck search narrows every The Council of Four deck we track by price, power, bracket and salt.
What The Council of Four decks play
The 40 cards found most often across these 381 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures8
- Run in 206 of these decks (54%), 5% of decks that could run it.
- Run in 188 of these decks (49%), 7% of decks that could run it.
- Run in 176 of these decks (46%), 2% of decks that could run it.
- Run in 171 of these decks (45%), 2% of decks that could run it.
- Run in 165 of these decks (43%), 3% of decks that could run it.
- Run in 154 of these decks (40%), 9% of decks that could run it.
- Run in 154 of these decks (40%), 1% of decks that could run it.
- Run in 145 of these decks (38%), 3% of decks that could run it.
Instants8
- Run in 258 of these decks (68%), 50% of decks that could run it.
- Run in 251 of these decks (66%), 46% of decks that could run it.
- Run in 221 of these decks (58%), 48% of decks that could run it.
- Run in 202 of these decks (53%), 23% of decks that could run it.
- Run in 174 of these decks (46%), 23% of decks that could run it.
- Run in 172 of these decks (45%), 22% of decks that could run it.
- Run in 166 of these decks (44%), 34% of decks that could run it.
- Run in 164 of these decks (43%), 21% of decks that could run it.
Sorceries1
- Run in 189 of these decks (50%), 4% of decks that could run it.
Artifacts7
- Run in 341 of these decks (90%), 79% of decks that could run it.
- Run in 340 of these decks (89%), 88% of decks that could run it.
- Run in 257 of these decks (68%), 15% of decks that could run it.
- Run in 233 of these decks (61%), 18% of decks that could run it.
- Run in 218 of these decks (57%), 29% of decks that could run it.
- Run in 213 of these decks (56%), 2% of decks that could run it.
- Run in 153 of these decks (40%), 3% of decks that could run it.
Enchantments4
- Run in 213 of these decks (56%), 15% of decks that could run it.
- Run in 203 of these decks (53%), 2% of decks that could run it.
- Run in 188 of these decks (49%), 13% of decks that could run it.
- Run in 155 of these decks (41%), 4% of decks that could run it.
Lands12
- Run in 337 of these decks (89%), 91% of decks that could run it.
- Run in 290 of these decks (76%), 32% of decks that could run it.
- Run in 276 of these decks (72%), 28% of decks that could run it.
- Run in 273 of these decks (72%), 36% of decks that could run it.
- Run in 222 of these decks (58%), 14% of decks that could run it.
- Run in 216 of these decks (57%), 29% of decks that could run it.
6 more landsFewer lands
- Run in 183 of these decks (48%), 15% of decks that could run it.
- Run in 176 of these decks (46%), 13% of decks that could run it.
- Run in 175 of these decks (46%), 47% of decks that could run it.
- Run in 161 of these decks (42%), 17% of decks that could run it.
- Run in 155 of these decks (41%), 7% of decks that could run it.
- Run in 149 of these decks (39%), 26% of decks that could run it.
Cards that set The Council of Four decks apart
These show up in The Council of Four decks far more often than in other decks that could play them.
- Howling Mine$5.21
56% of these decks, against 2% of other decks that could run it.
- Thought Vessel$1.89
68% of these decks, against 15% of other decks that could run it.
- Dictate of Kruphix$0.33
53% of these decks, against 2% of other decks that could run it.
54% of these decks, against 5% of other decks that could run it.
50% of these decks, against 4% of other decks that could run it.
- Reliquary Tower$3.97
72% of these decks, against 28% of other decks that could run it.
6 more signature cardsFewer signature cards
46% of these decks, against 2% of other decks that could run it.
- Port Town$0.20
58% of these decks, against 14% of other decks that could run it.
- Prairie Stream$0.20
76% of these decks, against 32% of other decks that could run it.
45% of these decks, against 2% of other decks that could run it.
- Azorius Signet$0.26
61% of these decks, against 18% of other decks that could run it.
49% of these decks, against 7% of other decks that could run it.
The Council of Four combos
176 of these decks (46%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Approach of the Second SunplusWindfall
Wins the game
15%57 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusNarset's Reversal
Wins the game
13%49 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusReprieve
Wins the game
11%41 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusMystical Tutor
Wins the game
10%38 decksSteps on Spellbook(opens in a new tab)Psychosis CrawlerplusScrawling CrawlerplusTeferi's Ageless InsightplusWindfall
Infinite life loss
4%16 decksSteps on Spellbook(opens in a new tab)Consecrated SphinxplusWedding Ring
Infinite draw
3%12 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusFailure
Wins the game
3%11 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusPersonal Tutor
Wins the game
3%11 decksSteps on Spellbook(opens in a new tab)
Commanders like The Council of Four
Their decks lean on many of the same signature cards as The Council of Four decks do.
Sokrates, Athenian Teacher{W}{U}456 decks$362 median · power 5.6
Kwain, Itinerant Meddler{W}{U}621 decks$426 median · power 5.6
King T'Challa{W}{U}207 decks$604 median · power 6.1
Willie Lumpkin, Postman{W}{U}111 decks$409 median · power 5.6
Bard, King of Dale{W}{U}355 decks$424 median · power 5.7
The Second Doctor{W}{U}266 decks$401 median · power 5.2
Dragonlord Ojutai{W}{U}129 decks$400 median · power 5.6
Heliod, the Radiant Dawn{W}{U}556 decks$549 median · power 6.4