
Will, Scion of Peace commander decks
We track 356 decks led by Will, Scion of Peace.
Deck numbers as of October 5, 2026 · refreshed weekly
0.05% of the 787,845 legal decks we track.
Most cost $81 to $1,499.
Most rate 3.9 to 6.8 on the 1 to 10 EDH power level scale.
Most score 2.4 to 5.4 out of 10.
Most often built as control (26%), then +1/+1 counters (18%).
Real Will, Scion of Peace decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
By bracket
- Bracket 1 · Exhibition$29.97price4.3power2.7saltBracket 1 (Exhibition){W}{U}midrangeMore bracket 1 Will decks
- Bracket 3 · Upgraded$327price5.1power3.6saltBracket 3 (Upgraded){W}{U}controlMore bracket 3 Will decks
- Bracket 4 · Optimized$752price6.0power6.1saltBracket 4 (Optimized){W}{U}comboMore bracket 4 Will decks
Will, Scion of Peace decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $300 to $400, holds the median deck at $342. 128 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)18% · 63
- Bracket 2 (Core)15% · 53
- Bracket 3 (Upgraded)39% · 139
- Bracket 4 (Optimized)23% · 82
- Bracket 5 (cEDH)5% · 19
Search Will, Scion of Peace decks by budget and bracket
The deck search narrows every Will, Scion of Peace deck we track by price, power, bracket and salt.
What Will, Scion of Peace decks play
The 40 cards found most often across these 356 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures7
- Run in 244 of these decks (69%), 2% of decks that could run it.
- Run in 200 of these decks (56%), 4% of decks that could run it.
- Run in 187 of these decks (53%), 2% of decks that could run it.
- Run in 186 of these decks (52%), 6% of decks that could run it.
- Run in 162 of these decks (46%), 2% of decks that could run it.
- Run in 154 of these decks (43%), 4% of decks that could run it.
- Run in 152 of these decks (43%), 1% of decks that could run it.
Instants11
- Run in 224 of these decks (63%), 48% of decks that could run it.
- Run in 216 of these decks (61%), 2% of decks that could run it.
- Run in 210 of these decks (59%), under 1% of decks that could run it.
- Run in 194 of these decks (55%), 2% of decks that could run it.
- Run in 180 of these decks (51%), 3% of decks that could run it.
- Run in 178 of these decks (50%), 1% of decks that could run it.
5 more instantsFewer instants
- Run in 175 of these decks (49%), 46% of decks that could run it.
- Run in 174 of these decks (49%), 50% of decks that could run it.
- Run in 158 of these decks (44%), 1% of decks that could run it.
- Run in 156 of these decks (44%), under 1% of decks that could run it.
- Run in 152 of these decks (43%), under 1% of decks that could run it.
Sorceries5
- Run in 251 of these decks (71%), 2% of decks that could run it.
- Run in 225 of these decks (63%), 1% of decks that could run it.
- Run in 214 of these decks (60%), 1% of decks that could run it.
- Run in 212 of these decks (60%), 4% of decks that could run it.
- Run in 197 of these decks (55%), under 1% of decks that could run it.
Artifacts6
- Run in 303 of these decks (85%), 79% of decks that could run it.
- Run in 301 of these decks (85%), 88% of decks that could run it.
- Run in 193 of these decks (54%), 18% of decks that could run it.
- Run in 190 of these decks (53%), 29% of decks that could run it.
- Run in 185 of these decks (52%), 4% of decks that could run it.
- Run in 159 of these decks (45%), 24% of decks that could run it.
Lands11
- Run in 302 of these decks (85%), 91% of decks that could run it.
- Run in 254 of these decks (71%), 36% of decks that could run it.
- Run in 249 of these decks (70%), 32% of decks that could run it.
- Run in 207 of these decks (58%), 29% of decks that could run it.
- Run in 206 of these decks (58%), 47% of decks that could run it.
- Run in 204 of these decks (57%), 28% of decks that could run it.
5 more landsFewer lands
- Run in 200 of these decks (56%), 1% of decks that could run it.
- Run in 189 of these decks (53%), 14% of decks that could run it.
- Run in 184 of these decks (52%), 5% of decks that could run it.
- Run in 177 of these decks (50%), 26% of decks that could run it.
- Run in 168 of these decks (47%), 17% of decks that could run it.
Cards that set Will decks apart
These show up in Will decks far more often than in other decks that could play them.
- Finale of Revelation$0.33
71% of these decks, against 2% of other decks that could run it.
- Drogskol Reaver$0.28
69% of these decks, against 2% of other decks that could run it.
- Storm Herd$0.25
63% of these decks, against 1% of other decks that could run it.
- Finale of Glory$1.95
60% of these decks, against 1% of other decks that could run it.
- Sphinx's Revelation$0.35
61% of these decks, against 2% of other decks that could run it.
- Light of Hope$0.17
59% of these decks, against under 1% of other decks that could run it.
6 more signature cardsFewer signature cards
60% of these decks, against 4% of other decks that could run it.
- Radiant Fountain$0.19
56% of these decks, against 1% of other decks that could run it.
- Chaplain's Blessing$0.20
55% of these decks, against under 1% of other decks that could run it.
- Serra Ascendant$28.60
56% of these decks, against 4% of other decks that could run it.
55% of these decks, against 2% of other decks that could run it.
- Rhox Faithmender$1.83
53% of these decks, against 2% of other decks that could run it.
Will, Scion of Peace combos
269 of these decks (76%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Drogskol ReaverplusShabraz, the Skyshark
Infinite draw and lifegain
38%135 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusMystical Tutor
Wins the game
21%76 decksSteps on Spellbook(opens in a new tab)Drogskol ReaverplusShabraz, the Skyshark
Infinite draw and lifegain
14%50 decksSteps on Spellbook(opens in a new tab)Heliod, Sun-CrownedplusWalking Ballista
Infinite damage and lifegain
14%48 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusReprieve
Wins the game
10%35 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusWindfall
Wins the game
9%32 decksSteps on Spellbook(opens in a new tab)Cleric ClassplusWalking Ballista
Infinite damage and lifegain
7%25 decksSteps on Spellbook(opens in a new tab)Approach of the Second SunplusNarset's Reversal
Wins the game
7%24 decksSteps on Spellbook(opens in a new tab)
Commanders like Will, Scion of Peace
Their decks lean on many of the same signature cards as Will decks do.
Hope Estheim{W}{U}1,855 decks$437 median · power 5.0
Heliod, the Radiant Dawn{W}{U}556 decks$549 median · power 6.4
Ephara, God of the Polis{W}{U}147 decks$392 median · power 5.5
Urianger Augurelt{W}{U}101 decks$433 median · power 5.7
Dragonlord Ojutai{W}{U}129 decks$400 median · power 5.6
Elminster{W}{U}455 decks$273 median · power 5.4
Sokrates, Athenian Teacher{W}{U}456 decks$362 median · power 5.6
Taigam, Ojutai Master{W}{U}111 decks$306 median · power 5.8