
Sarulf, Realm Eater commander decks
We track 303 decks led by Sarulf, Realm Eater.
Deck numbers as of October 5, 2026 · refreshed weekly
0.04% of the 787,845 legal decks we track.
Most cost $55 to $2,379.
Most rate 3.7 to 7.7 on the 1 to 10 EDH power level scale.
Most score 3.1 to 6.8 out of 10.
Most often built as control (51%), then +1/+1 counters (14%).
Real Sarulf, Realm Eater decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
By bracket
- Bracket 1 · Exhibition$77.46price4.4power2.7saltBracket 1 (Exhibition){B}{G}controlMore bracket 1 Sarulf decks
- Bracket 3 · Upgraded$374price5.8power5.2saltBracket 3 (Upgraded){B}{G}midrangeMore bracket 3 Sarulf decks
- Bracket 4 · Optimized$585price5.9power5.4saltBracket 4 (Optimized){B}{G}midrangeMore bracket 4 Sarulf decks
Sarulf, Realm Eater decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $200 to $300, holds the median deck at $254. 150 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)32% · 96
- Bracket 2 (Core)11% · 33
- Bracket 3 (Upgraded)23% · 71
- Bracket 4 (Optimized)32% · 98
- Bracket 5 (cEDH)2% · 5
Search Sarulf, Realm Eater decks by budget and bracket
The deck search narrows every Sarulf, Realm Eater deck we track by price, power, bracket and salt.
What Sarulf, Realm Eater decks play
The 40 cards found most often across these 303 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures6
- Run in 160 of these decks (53%), 5% of decks that could run it.
- Run in 157 of these decks (52%), 7% of decks that could run it.
- Run in 144 of these decks (48%), 15% of decks that could run it.
- Run in 135 of these decks (45%), 4% of decks that could run it.
- Run in 129 of these decks (43%), 6% of decks that could run it.
- Run in 119 of these decks (39%), 1% of decks that could run it.
Instants13
- Run in 201 of these decks (66%), 6% of decks that could run it.
- Run in 170 of these decks (56%), 2% of decks that could run it.
- Run in 163 of these decks (54%), 8% of decks that could run it.
- Run in 157 of these decks (52%), 37% of decks that could run it.
- Run in 156 of these decks (52%), 3% of decks that could run it.
- Run in 155 of these decks (51%), 3% of decks that could run it.
7 more instantsFewer instants
- Run in 154 of these decks (51%), under 1% of decks that could run it.
- Run in 146 of these decks (48%), 6% of decks that could run it.
- Run in 138 of these decks (46%), 33% of decks that could run it.
- Run in 138 of these decks (46%), 15% of decks that could run it.
- Run in 134 of these decks (44%), 35% of decks that could run it.
- Run in 131 of these decks (43%), 1% of decks that could run it.
- Run in 127 of these decks (42%), under 1% of decks that could run it.
Sorceries9
- Run in 205 of these decks (68%), 37% of decks that could run it.
- Run in 180 of these decks (59%), 13% of decks that could run it.
- Run in 177 of these decks (58%), 27% of decks that could run it.
- Run in 153 of these decks (51%), 21% of decks that could run it.
- Run in 141 of these decks (47%), 4% of decks that could run it.
- Run in 132 of these decks (44%), 33% of decks that could run it.
3 more sorceriesFewer sorceries
- Run in 128 of these decks (42%), 36% of decks that could run it.
- Run in 125 of these decks (41%), 26% of decks that could run it.
- Run in 123 of these decks (41%), 1% of decks that could run it.
Artifacts2
- Run in 178 of these decks (59%), 88% of decks that could run it.
- Run in 140 of these decks (46%), 79% of decks that could run it.
Lands10
- Run in 253 of these decks (84%), 91% of decks that could run it.
- Run in 200 of these decks (66%), 33% of decks that could run it.
- Run in 153 of these decks (51%), 18% of decks that could run it.
- Run in 151 of these decks (50%), 48% of decks that could run it.
- Run in 147 of these decks (49%), 31% of decks that could run it.
- Run in 141 of these decks (47%), 13% of decks that could run it.
4 more landsFewer lands
- Run in 141 of these decks (47%), 1% of decks that could run it.
- Run in 132 of these decks (44%), 27% of decks that could run it.
- Run in 125 of these decks (41%), 31% of decks that could run it.
- Run in 125 of these decks (41%), 11% of decks that could run it.
Cards that set Sarulf decks apart
These show up in Sarulf decks far more often than in other decks that could play them.
- Snakeskin Veil$0.16
66% of these decks, against 6% of other decks that could run it.
- Gaea's Gift$0.78
56% of these decks, against 2% of other decks that could run it.
- Oblivion's Hunger$0.09
51% of these decks, against under 1% of other decks that could run it.
- Plaguecrafter$0.37
53% of these decks, against 5% of other decks that could run it.
- Soul Shatter$3.13
51% of these decks, against 3% of other decks that could run it.
- Sheoldred's Edict$1.19
52% of these decks, against 3% of other decks that could run it.
6 more signature cardsFewer signature cards
- Culling Ritual$0.54
59% of these decks, against 13% of other decks that could run it.
- Tyrite Sanctum$2.47
47% of these decks, against 1% of other decks that could run it.
54% of these decks, against 8% of other decks that could run it.
- Forgotten Ancient$0.33
52% of these decks, against 7% of other decks that could run it.
- Casualties of War$0.26
47% of these decks, against 4% of other decks that could run it.
- Invigorating Surge$0.24
43% of these decks, against 1% of other decks that could run it.
Sarulf, Realm Eater combos
94 of these decks (31%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Chain of SmogplusWitherbloom Apprentice
Infinite lifegain and life loss
8%25 decksSteps on Spellbook(opens in a new tab)Vorinclex, Monstrous RaiderplusVraska, Betrayal's Sting
Wins the game
8%25 decksSteps on Spellbook(opens in a new tab)Chain of AcidplusWitherbloom Apprentice
Infinite lifegain and life loss
3%9 decksSteps on Spellbook(opens in a new tab)Chain of AcidplusProfessor Onyx
Infinite lifegain and life loss
3%8 decksSteps on Spellbook(opens in a new tab)
Commanders like Sarulf, Realm Eater
Their decks lean on many of the same signature cards as Sarulf decks do.
Skullbriar, the Walking Grave{B}{G}634 decks$363 median · power 4.2
Vraska, the Silencer{B}{G}123 decks$235 median · power 4.8
Agent Frank Horrigan{B}{G}173 decks$329 median · power 4.8
The Most Dangerous Gamer{B}{G}242 decks$221 median · power 4.2
Kraven the Hunter{B}{G}154 decks$204 median · power 4.8
Jenova, Ancient Calamity{B}{G}633 decks$342 median · power 4.7
Yargle and Multani{B}{G}294 decks$240 median · power 4.6
Grismold, the Dreadsower{B}{G}149 decks$284 median · power 4.5