
Skullbriar, the Walking Grave commander decks
We track 634 decks led by Skullbriar, the Walking Grave.
Deck numbers as of October 5, 2026 · refreshed weekly
0.08% of the 787,845 legal decks we track.
Most cost $72 to $1,519.
Most rate 3.4 to 6.3 on the 1 to 10 EDH power level scale.
Most score 2.0 to 3.8 out of 10.
Most often built as +1/+1 counters (70%), then combat (12%).
Real Skullbriar, the Walking Grave decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
- Budget build$77.43price3.5power1.9saltBracket 1 (Exhibition){B}{G}midrangeFind more Skullbriar decks
- High-end build$1,712price3.4power2.1saltBracket 1 (Exhibition){B}{G}midrangeFind more Skullbriar decks
By bracket
- Bracket 1 · Exhibition$220price4.8power2.3saltBracket 1 (Exhibition){B}{G}midrangeMore bracket 1 Skullbriar decks
- Bracket 2 · Core$1,416price4.0power3.2saltBracket 2 (Core){B}{G}midrangeMore bracket 2 Skullbriar decks
- Bracket 3 · Upgraded$715price4.0power2.6saltBracket 3 (Upgraded){B}{G}midrangeMore bracket 3 Skullbriar decks
- Bracket 4 · Optimized$3,561price6.6power3.1saltBracket 4 (Optimized){B}{G}midrangeMore bracket 4 Skullbriar decks
Skullbriar, the Walking Grave decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $300 to $400, holds the median deck at $363. 252 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)43% · 272
- Bracket 2 (Core)15% · 94
- Bracket 3 (Upgraded)29% · 183
- Bracket 4 (Optimized)13% · 82
- Bracket 5 (cEDH)<1% · 3
Search Skullbriar, the Walking Grave decks by budget and bracket
The deck search narrows every Skullbriar, the Walking Grave deck we track by price, power, bracket and salt.
What Skullbriar, the Walking Grave decks play
The 40 cards found most often across these 634 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures11
- Run in 461 of these decks (73%), 1% of decks that could run it.
- Run in 456 of these decks (72%), 7% of decks that could run it.
- Run in 444 of these decks (70%), 4% of decks that could run it.
- Run in 436 of these decks (69%), 3% of decks that could run it.
- Run in 418 of these decks (66%), 1% of decks that could run it.
- Run in 400 of these decks (63%), under 1% of decks that could run it.
5 more creaturesFewer creatures
- Run in 357 of these decks (56%), under 1% of decks that could run it.
- Run in 343 of these decks (54%), under 1% of decks that could run it.
- Run in 342 of these decks (54%), under 1% of decks that could run it.
- Run in 306 of these decks (48%), 7% of decks that could run it.
- Run in 306 of these decks (48%), 1% of decks that could run it.
Instants9
- Run in 447 of these decks (71%), under 1% of decks that could run it.
- Run in 409 of these decks (65%), 2% of decks that could run it.
- Run in 407 of these decks (64%), 1% of decks that could run it.
- Run in 387 of these decks (61%), 6% of decks that could run it.
- Run in 360 of these decks (57%), under 1% of decks that could run it.
- Run in 339 of these decks (54%), 37% of decks that could run it.
3 more instantsFewer instants
- Run in 289 of these decks (46%), 1% of decks that could run it.
- Run in 280 of these decks (44%), 8% of decks that could run it.
- Run in 278 of these decks (44%), 3% of decks that could run it.
Sorceries3
- Run in 288 of these decks (45%), under 1% of decks that could run it.
- Run in 283 of these decks (45%), 1% of decks that could run it.
- Run in 277 of these decks (44%), 4% of decks that could run it.
Artifacts4
- Run in 506 of these decks (80%), 88% of decks that could run it.
- Run in 387 of these decks (61%), 79% of decks that could run it.
- Run in 278 of these decks (44%), 4% of decks that could run it.
- Run in 270 of these decks (43%), 4% of decks that could run it.
Enchantments4
- Run in 522 of these decks (82%), 11% of decks that could run it.
- Run in 405 of these decks (64%), 3% of decks that could run it.
- Run in 392 of these decks (62%), 7% of decks that could run it.
- Run in 361 of these decks (57%), 1% of decks that could run it.
Lands9
- Run in 561 of these decks (89%), 91% of decks that could run it.
- Run in 431 of these decks (68%), 18% of decks that could run it.
- Run in 404 of these decks (64%), 33% of decks that could run it.
- Run in 350 of these decks (55%), 31% of decks that could run it.
- Run in 345 of these decks (54%), 48% of decks that could run it.
- Run in 326 of these decks (51%), 1% of decks that could run it.
3 more landsFewer lands
- Run in 298 of these decks (47%), 13% of decks that could run it.
- Run in 297 of these decks (47%), 27% of decks that could run it.
- Run in 272 of these decks (43%), 2% of decks that could run it.
Cards that set Skullbriar decks apart
These show up in Skullbriar decks far more often than in other decks that could play them.
- Slippery Bogbonder$4.99
73% of these decks, against 1% of other decks that could run it.
- Hardened Scales$1.93
82% of these decks, against 11% of other decks that could run it.
- Unexpected Fangs$0.20
71% of these decks, against under 1% of other decks that could run it.
- Corpsejack Menace$0.37
70% of these decks, against 4% of other decks that could run it.
- Winding Constrictor$0.45
69% of these decks, against 3% of other decks that could run it.
- Forgotten Ancient$0.33
72% of these decks, against 7% of other decks that could run it.
6 more signature cardsFewer signature cards
- Titanoth Rex$0.36
66% of these decks, against 1% of other decks that could run it.
- Invigorating Surge$0.24
64% of these decks, against 1% of other decks that could run it.
- Daring Fiendbonder$0.84
63% of these decks, against under 1% of other decks that could run it.
- Gift of the Viper$0.28
65% of these decks, against 2% of other decks that could run it.
- Vraska Joins Up$0.65
64% of these decks, against 3% of other decks that could run it.
- Solidarity of Heroes$0.44
57% of these decks, against under 1% of other decks that could run it.
Skullbriar, the Walking Grave combos
125 of these decks (20%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Kami of Whispered HopesplusVigorplusWalking Ballista
Infinite counters, mana and damage
4%25 decksSteps on Spellbook(opens in a new tab)Chain of SmogplusWitherbloom Apprentice
Infinite lifegain and life loss
3%21 decksSteps on Spellbook(opens in a new tab)VigorplusVorinclex, Monstrous RaiderplusWalking Ballista
Infinite counters and damage
3%19 decksSteps on Spellbook(opens in a new tab)Hardened ScalesplusVigorplusWalking Ballista
Infinite counters and damage
3%16 decksSteps on Spellbook(opens in a new tab)Rite of PassageplusWalking BallistaplusWinding Constrictor
Infinite damage and counters
3%16 decksSteps on Spellbook(opens in a new tab)Branching EvolutionplusVigorplusWalking Ballista
Infinite counters and damage
2%15 decksSteps on Spellbook(opens in a new tab)
Commanders like Skullbriar, the Walking Grave
Their decks lean on many of the same signature cards as Skullbriar decks do.
Sarulf, Realm Eater{B}{G}303 decks$254 median · power 4.8
Jenova, Ancient Calamity{B}{G}633 decks$342 median · power 4.7
The Most Dangerous Gamer{B}{G}242 decks$221 median · power 4.2
Cleopatra, Exiled Pharaoh{B}{G}100 decks$461 median · power 5.1
Reyhan, Last of the Abzan{B}{G}786 decks$724 median · power 6.0
Venom, Deadly Devourer{B}{G}193 decks$417 median · power 4.6
Agent Frank Horrigan{B}{G}173 decks$329 median · power 4.8
Kraven the Hunter{B}{G}154 decks$204 median · power 4.8