
The Most Dangerous Gamer commander decks
We track 242 decks led by The Most Dangerous Gamer.
Deck numbers as of October 5, 2026 · refreshed weekly
0.03% of the 787,845 legal decks we track.
Most cost $62 to $1,017.
Most rate 3.5 to 6.4 on the 1 to 10 EDH power level scale.
Most score 2.1 to 3.9 out of 10.
Most often built as control (38%), then +1/+1 counters (24%).
Real The Most Dangerous Gamer decks
Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.
By budget
- Budget build$62.81price4.1power2.2saltBracket 1 (Exhibition){B}{G}midrangeFind more The Most Dangerous Gamer decks
- Typical build$194price3.5power2.2saltBracket 1 (Exhibition){B}{G}midrangeFind more The Most Dangerous Gamer decks
- High-end build$922price6.2power3.7saltBracket 2 (Core){B}{G}midrangeFind more The Most Dangerous Gamer decks
By bracket
- Bracket 1 · Exhibition$93.27price4.1power4.3saltBracket 1 (Exhibition){B}{G}midrangeMore bracket 1 The Most Dangerous Gamer decks
- Bracket 2 · Core$166price3.7power2.6saltBracket 2 (Core){B}{G}midrangeMore bracket 2 The Most Dangerous Gamer decks
- Bracket 3 · Upgraded$373price4.7power2.5saltBracket 3 (Upgraded){B}{G}midrangeMore bracket 3 The Most Dangerous Gamer decks
- Bracket 4 · Optimized$519price4.8power3.1saltBracket 4 (Optimized){B}{G}midrangeMore bracket 4 The Most Dangerous Gamer decks
The Most Dangerous Gamer decks by price and bracket
Deck prices
Decks per price band. The highlighted band, $200 to $300, holds the median deck at $221. 131 of these decks cost $250 or less.
WotC brackets
- Bracket 1 (Exhibition)48% · 117
- Bracket 2 (Core)16% · 39
- Bracket 3 (Upgraded)23% · 56
- Bracket 4 (Optimized)12% · 29
- Bracket 5 (cEDH)<1% · 1
Search The Most Dangerous Gamer decks by budget and bracket
The deck search narrows every The Most Dangerous Gamer deck we track by price, power, bracket and salt.
What The Most Dangerous Gamer decks play
The 40 cards found most often across these 242 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.
Creatures14
- Run in 215 of these decks (89%), under 1% of decks that could run it.
- Run in 209 of these decks (86%), under 1% of decks that could run it.
- Run in 207 of these decks (86%), under 1% of decks that could run it.
- Run in 201 of these decks (83%), under 1% of decks that could run it.
- Run in 191 of these decks (79%), under 1% of decks that could run it.
- Run in 185 of these decks (76%), under 1% of decks that could run it.
8 more creaturesFewer creatures
- Run in 180 of these decks (74%), under 1% of decks that could run it.
- Run in 179 of these decks (74%), under 1% of decks that could run it.
- Run in 165 of these decks (68%), under 1% of decks that could run it.
- Run in 155 of these decks (64%), under 1% of decks that could run it.
- Run in 131 of these decks (54%), 4% of decks that could run it.
- Run in 125 of these decks (52%), 3% of decks that could run it.
- Run in 119 of these decks (49%), 0% of decks that could run it.
- Run in 107 of these decks (44%), 7% of decks that could run it.
Instants6
- Run in 147 of these decks (61%), 37% of decks that could run it.
- Run in 126 of these decks (52%), under 1% of decks that could run it.
- Run in 121 of these decks (50%), 35% of decks that could run it.
- Run in 115 of these decks (48%), under 1% of decks that could run it.
- Run in 114 of these decks (47%), 6% of decks that could run it.
- Run in 103 of these decks (43%), 33% of decks that could run it.
Sorceries6
- Run in 216 of these decks (89%), under 1% of decks that could run it.
- Run in 184 of these decks (76%), under 1% of decks that could run it.
- Run in 181 of these decks (75%), under 1% of decks that could run it.
- Run in 129 of these decks (53%), 37% of decks that could run it.
- Run in 117 of these decks (48%), under 1% of decks that could run it.
- Run in 116 of these decks (48%), 27% of decks that could run it.
Artifacts5
- Run in 218 of these decks (90%), 88% of decks that could run it.
- Run in 201 of these decks (83%), 79% of decks that could run it.
- Run in 144 of these decks (60%), 25% of decks that could run it.
- Run in 133 of these decks (55%), 1% of decks that could run it.
- Run in 122 of these decks (50%), under 1% of decks that could run it.
Enchantments2
- Run in 192 of these decks (79%), under 1% of decks that could run it.
- Run in 154 of these decks (64%), 11% of decks that could run it.
Lands7
- Run in 214 of these decks (88%), 91% of decks that could run it.
- Run in 157 of these decks (65%), 33% of decks that could run it.
- Run in 143 of these decks (59%), 18% of decks that could run it.
- Run in 124 of these decks (51%), 31% of decks that could run it.
- Run in 116 of these decks (48%), 48% of decks that could run it.
- Run in 108 of these decks (45%), 11% of decks that could run it.
- Run in 106 of these decks (44%), 13% of decks that could run it.
Cards that set The Most Dangerous Gamer decks apart
These show up in The Most Dangerous Gamer decks far more often than in other decks that could play them.
- Coming Attraction$0.12
89% of these decks, against under 1% of other decks that could run it.
- Discourtesy Clerk$0.14
89% of these decks, against under 1% of other decks that could run it.
- Deadbeat Attendant$0.11
86% of these decks, against under 1% of other decks that could run it.
86% of these decks, against under 1% of other decks that could run it.
- Quick Fixer$0.14
83% of these decks, against under 1% of other decks that could run it.
79% of these decks, against under 1% of other decks that could run it.
6 more signature cardsFewer signature cards
- Petting Zookeeper$0.06
79% of these decks, against under 1% of other decks that could run it.
- Line Cutter$0.11
76% of these decks, against under 1% of other decks that could run it.
- Step Right Up$0.10
76% of these decks, against under 1% of other decks that could run it.
- Black Hole$0.19
75% of these decks, against under 1% of other decks that could run it.
- Squirrel Squatters$0.18
74% of these decks, against under 1% of other decks that could run it.
74% of these decks, against under 1% of other decks that could run it.
The Most Dangerous Gamer combos
45 of these decks (19%) run at least one combo listed on Commander Spellbook. These are the ones they run most.
Bootleggers' StashplusRevel in Riches
Wins the game
5%11 decksSteps on Spellbook(opens in a new tab)Chain of SmogplusWitherbloom Apprentice
Infinite lifegain and life loss
4%10 decksSteps on Spellbook(opens in a new tab)Chatterfang, Squirrel GeneralplusPitiless Plunderer
Infinite mana, ETBs and LTBs
3%7 decksSteps on Spellbook(opens in a new tab)
Commanders like The Most Dangerous Gamer
Their decks lean on many of the same signature cards as The Most Dangerous Gamer decks do.
Skullbriar, the Walking Grave{B}{G}634 decks$363 median · power 4.2
Agent Frank Horrigan{B}{G}173 decks$329 median · power 4.8
Jenova, Ancient Calamity{B}{G}633 decks$342 median · power 4.7
Sarulf, Realm Eater{B}{G}303 decks$254 median · power 4.8
Venom, Deadly Devourer{B}{G}193 decks$417 median · power 4.6
Kraven the Hunter{B}{G}154 decks$204 median · power 4.8
Grismold, the Dreadsower{B}{G}149 decks$284 median · power 4.5
Gyome, Master Chef{B}{G}228 decks$286 median · power 5.8