The Most Dangerous Gamer commander decks

We track 242 decks led by The Most Dangerous Gamer.

Deck numbers as of October 5, 2026 · refreshed weekly

Decks led
242

0.03% of the 787,845 legal decks we track.

Median deck price
$221

Most cost $62 to $1,017.

Median power
4.2

Most rate 3.5 to 6.4 on the 1 to 10 EDH power level scale.

Median salt
2.6

Most score 2.1 to 3.9 out of 10.

Most often built as control (38%), then +1/+1 counters (24%).

Real The Most Dangerous Gamer decks

Real decks from our database, picked from this commander's own price range and from every bracket people build it in. Open any of them for the full list. The picks rotate weekly.

By budget

By bracket

The Most Dangerous Gamer decks by price and bracket

Deck prices

$0 to $50: 13 decks.
$50 to $100: 42 decks.
$100 to $150: 29 decks.
$150 to $200: 28 decks.
$200 to $300: 30 decks.
$300 to $400: 22 decks.
$400 to $500: 12 decks.
$500 to $750: 26 decks.
$750 to $1,000: 15 decks.
$1,000 to $1,500: 11 decks.
$1,500 to $2,000: 5 decks.
$2,000 to $3,000: 2 decks.
$3,000 and up: 7 decks.

Decks per price band. The highlighted band, $200 to $300, holds the median deck at $221. 131 of these decks cost $250 or less.

WotC brackets

  • Bracket 1 (Exhibition)48% · 117
  • Bracket 2 (Core)16% · 39
  • Bracket 3 (Upgraded)23% · 56
  • Bracket 4 (Optimized)12% · 29
  • Bracket 5 (cEDH)<1% · 1

Search The Most Dangerous Gamer decks by budget and bracket

The deck search narrows every The Most Dangerous Gamer deck we track by price, power, bracket and salt.

What The Most Dangerous Gamer decks play

The 40 cards found most often across these 242 decks, with each card's current price. The bar is the share of decks running the card, and its green part is how far that share runs above the card's rate in every deck that could play it.

Creatures14

  • Run in 215 of these decks (89%), under 1% of decks that could run it.
  • Run in 209 of these decks (86%), under 1% of decks that could run it.
  • Run in 207 of these decks (86%), under 1% of decks that could run it.
  • Quick Fixer83%$0.14
    Run in 201 of these decks (83%), under 1% of decks that could run it.
  • Run in 191 of these decks (79%), under 1% of decks that could run it.
  • Line Cutter76%$0.11
    Run in 185 of these decks (76%), under 1% of decks that could run it.
8 more creatures
  • Run in 180 of these decks (74%), under 1% of decks that could run it.
  • Run in 179 of these decks (74%), under 1% of decks that could run it.
  • Run in 165 of these decks (68%), under 1% of decks that could run it.
  • Run in 155 of these decks (64%), under 1% of decks that could run it.
  • Run in 131 of these decks (54%), 4% of decks that could run it.
  • Run in 125 of these decks (52%), 3% of decks that could run it.
  • Run in 119 of these decks (49%), 0% of decks that could run it.
  • Run in 107 of these decks (44%), 7% of decks that could run it.

Instants6

  • Run in 147 of these decks (61%), 37% of decks that could run it.
  • Run in 126 of these decks (52%), under 1% of decks that could run it.
  • Run in 121 of these decks (50%), 35% of decks that could run it.
  • Run in 115 of these decks (48%), under 1% of decks that could run it.
  • Saw in Half47%$5.24
    Run in 114 of these decks (47%), 6% of decks that could run it.
  • Beast Within43%$0.44
    Run in 103 of these decks (43%), 33% of decks that could run it.

Sorceries6

  • Run in 216 of these decks (89%), under 1% of decks that could run it.
  • Run in 184 of these decks (76%), under 1% of decks that could run it.
  • Black Hole75%$0.19
    Run in 181 of these decks (75%), under 1% of decks that could run it.
  • Cultivate53%$0.38
    Run in 129 of these decks (53%), 37% of decks that could run it.
  • Run in 117 of these decks (48%), under 1% of decks that could run it.
  • Run in 116 of these decks (48%), 27% of decks that could run it.

Artifacts5

  • Sol Ring90%$1.00
    Run in 218 of these decks (90%), 88% of decks that could run it.
  • Run in 201 of these decks (83%), 79% of decks that could run it.
  • Run in 144 of these decks (60%), 25% of decks that could run it.
  • Run in 133 of these decks (55%), 1% of decks that could run it.
  • Run in 122 of these decks (50%), under 1% of decks that could run it.

Enchantments2

Lands7

  • Run in 214 of these decks (88%), 91% of decks that could run it.
  • Run in 157 of these decks (65%), 33% of decks that could run it.
  • Run in 143 of these decks (59%), 18% of decks that could run it.
  • Run in 124 of these decks (51%), 31% of decks that could run it.
  • Run in 116 of these decks (48%), 48% of decks that could run it.
  • Run in 108 of these decks (45%), 11% of decks that could run it.
  • Tainted Wood44%$0.29
    Run in 106 of these decks (44%), 13% of decks that could run it.

Cards that set The Most Dangerous Gamer decks apart

These show up in The Most Dangerous Gamer decks far more often than in other decks that could play them.

6 more signature cards
  • 79% of these decks, against under 1% of other decks that could run it.

  • 76% of these decks, against under 1% of other decks that could run it.

  • 76% of these decks, against under 1% of other decks that could run it.

  • 75% of these decks, against under 1% of other decks that could run it.

  • 74% of these decks, against under 1% of other decks that could run it.

  • 74% of these decks, against under 1% of other decks that could run it.

The Most Dangerous Gamer combos

45 of these decks (19%) run at least one combo listed on Commander Spellbook. These are the ones they run most.

  1. 5%11 decks
    Steps on Spellbook(opens in a new tab)
  2. Chain of SmogplusWitherbloom Apprentice

    Infinite lifegain and life loss

    4%10 decks
    Steps on Spellbook(opens in a new tab)
  3. Chatterfang, Squirrel GeneralplusPitiless Plunderer

    Infinite mana, ETBs and LTBs

    3%7 decks
    Steps on Spellbook(opens in a new tab)

Commanders like The Most Dangerous Gamer

Their decks lean on many of the same signature cards as The Most Dangerous Gamer decks do.